Revenue from PC games alone projected to reach $1.1 billion by the end of last year, and then surpass $2 billion in 2021, according to a November report from market research firm Niko.
ESports is more fast-paced and scalable because of its reliance on digital platforms. This causes a massive learning curve as game dynamics and strategies can dramatically evolve.
This guide helps to demystify the eSports space towards a digitally native and passionate audience to get in the game with eSports in Asia!
§ Evaluating business objectives and identify opportunities for performance improvements and cost savings
§ Recommending relevant technologies and services, document technical architecture, deployment plans, “measures of success.” Budgets and timelines
§ Assisting with product fulfilment, configuration, broad-scale implementation, integration and training
§ Proactively monitor systems to ensure technology is running as intended and provide support when and how you need it
Francis Carlo Lopez
Sedna Esports Organization