ESports as a billion-dollar industry, as many as 500 million people worldwide regularly tune in to watch eSports events or games has outstripped the relatively high profile traditional sports which lack the same international or youth appeal. Find out how our panel-lists refute the traditional views on eSports and take to turn their passion into a business.
§What has changed the Asia’s eSports scene?
§Awareness benchmarking of the overall measurement of eSports success
§How would you compare your expectations and results from eSports partnerships with how you activate in traditional sports?