04 - 05 December, 2018
Hilton Tokyo Bay, Chiba, Japan

Media Center

View Agenda - Esports North Asia Summit 2018

The first and only esports B2B-focused event in Japan, the Esports North Asia Summit will draw over delegates from Japan and the rest of the world, including game publishers and developers, government agencies, league organisers, esports teams, media broadcasting companies, endemic and non endemi ...

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Esports in Asia 101: Witnessing the rise of a global industry

By the end of 2015, the global Esports audience was estimated to be around 235 million viewers, contributing to total annual industry revenues of $325 million. By 2020, almost 600 million global Esports fans are predicted to be contributing to the growth of an industry with annual revenues of app ...

Can esports be a part of the Olympics

With heightened activity surrounding esports in major sporting tournaments the question on everyone’s lips is can it also be a part of the Oympics? In this report we examine the debates surrounding esports and the Olympics and why it could be a commercial game changer for the industry.

Ready, Steady, Play

By 2021 global esports revenues are predicted to rocket to $1.65bn, $1.4bn of which will come directly from brand investment. Yet despite the rising growth and popularity of esports and notable major global brands entering the market, it remains a small fraction of advertising budgets. Here we ex ...

How sustainable is the esports industry?

There’s no doubt that the esports market is going from strength to strength. Newzoo reports by 2021 global esports revenues are predicted to rocket to $1.65bn. Yet as it becomes an expensive business, can developers and publishers still make money? Can teams rely on the income solely from esports ...