CONFERENCE DAY ONE

Morning

8:00 am - 9:00 am Registration and Coffee

8:50 am - 9:00 am Chairperson Opening Remarks

9:00 am - 9:30 am TRANSFORMING QA TO MEET THE NEEDS OF MODERN AAA DEVELOPMENT

Adrian Maroiu - Senior Quality Analyst, DICE
Jesper Klittmark - Senior Quality Analyst, DICE
•             Traditional methods of manual testing are unsustainable and need to change.
•             Triple A testing requires a level of Speed, Reliability and Standardization at Scale that QA can achieve today through technical upskilling.
•             This talk covers the journey which DICE QA are going through to meet these challenges by leveraging Data Driven Test & Process automation.
img

Adrian Maroiu

Senior Quality Analyst
DICE

img

Jesper Klittmark

Senior Quality Analyst
DICE

9:30 am - 10:00 am WHERE DO I SPEND MY LOCALIZATION BUDGET?

Pole To Win International

10:00 am - 10:30 am A COLLABORATION BETWEEN QA & PLAYER SUPPORT IN A LIVE ENVIRONMENT

Bogdan Dancu - Director of QA, GamePoint
Jeffrey Ottersporr - Director of Community Operations, Gamepoint
·         Inviting players’ input in the early stages of game development
·         Addressing and Mitigating User Pain
·         GamePoint Release Flow
·         Volunteering Players as Live Beta Testers
·         Cultural Bonding between QA & Player Support
img

Bogdan Dancu

Director of QA
GamePoint

img

Jeffrey Ottersporr

Director of Community Operations
Gamepoint

10:30 am - 11:00 am INTRODUCTION TO AI FIRST TESTING IN GAMING

Jennifer Bonine - CEO, PinkLion
How do you train an AI bot to do your gaming testing and speed development and delivery? Integrating AI into your testing activities can be intimidating, but in reality, it is pretty easy it just takes some strategy. Learn how to directly apply AI to real-world problems, without having a Ph.D. in computer science. Jennifer shares a wide survey of all the different ways AI is applied to gaming software today. Get some hands-on experience using AI. Whether you are just AI-Curious or want to reap the benefits of AI-based gaming testing approaches on your product today, this session is a must to get an understanding of where advanced gaming testing strategies, and your career, are headed in an AI-First world.Jennifer will reserve time for Q&A to discuss applying AI-based approaches to your individual problems. This session will get you ready for the AI-Based future of gaming software!

img

Jennifer Bonine

CEO
PinkLion

11:00 am - 11:30 am Morning Break

Roundtables

11:30 am - 12:30 pm Here you will chance to choose 1 roundtable where you will have a guided discussion around the chosen topic. Each roundtable will have a designated leader. There will be 10 minutes at the end of the session for the leader to give feedback to the entire group on what was discussed. Max 30 person per group. You will have chance to choose a second roundtable on Day Two.

1)      Crowdsource testing as a means of QA
2)      Technological requirements of Live Services
3)      Automation and its scope for revolutionizing testing
4)      Moving past translation, localization readiness and maturity
5)      Scalability and Adapting Technical Requirements
6)      Technical Innovations in Game Support
7)      Engaging your community to improve delivery through VIP systems
8) Machine translation within localization 

Lunch

12:30 pm - 1:30 pm Networking Lunch

Streams

QA

1:30 pm - 2:10 pm CULTURAL PING: DEVELOPING SHARED QA APPROACHES IN AN INTERNATIONAL COMPANY
Tormod MacLean - QA Lead, PUBG Corporation
·         The differing expectations of QA in PUBG Korea, Europe, and America
·         How regional differences between players impact attitudes to Quality
·         The experience of building a new QA team inside a global company
img

Tormod MacLean

QA Lead
PUBG Corporation

QA

2:10 pm - 2:50 pm PROGRESING A CAREER IN QA: THE IMPORTANCE OF CULTURE
Prodipto Roy - Director of QA, ProbablyMonsters
·         Things to be aware of when progressing your career in QA
·         What are the different types of testers
·         Recruiting and how to ensure continued motivation within a team
·         It’s all about culture
img

Prodipto Roy

Director of QA
ProbablyMonsters

QA

2:50 pm - 3:30 pm HOW KING USES AI TO TEST CANDY CRUSH SAGA
Alexander Andelkovic - Senior Agile Testing Lead, King
·         Software testing is a data processing effort similar to how AI is being used
·         King built a QA bot, BAIT- Bot for AI Testing, powered by AI, that supports testers with boring, difficult, tedious testing tasks
·         BAIT tests render issues such as missing textures, missing text strings, overlapping graphical elements, and rendering artefacts very well
·         Building bots powered by AI requires organizations to introduce machine learning developer as a new role   
·         Bots empower testing organizations to have an army of virtual testers, scaling testing efforts to a new level
img

Alexander Andelkovic

Senior Agile Testing Lead
King

Localization

1:30 pm - 2:10 pm USING AUTOMATION, MACHINE TRANSLATION AND MACHINE LEARNING IN CONTINUOUS GAAS LOCALIZATION
Natalie Gladkaya - Director of Localisation, Plarium
·         How using Machine Translation helped us bridge the gap between development and localization (specifically integrating localization early in the process)
·         Automation in QA- Overall benefits and challenges
img

Natalie Gladkaya

Director of Localisation
Plarium

The world is getting smaller, the internet is growing bigger and games are becoming more complex. Different markets/languages, evolving technology and new content types represent key challenges for the games industry. In this panel session, we will discuss the changing aspects of localization today and in the future.
img

Teddy Bengtsson

Founder
Roundtable Studio

img

Sara Wendel-Ortqvist

Localization Manager
Paradox Interactive

img

Adrian Devally

Language Services Manager
Activision

img

Estelle Bailly

Localization Director
Hi-Rez Studios

img

Denise Lohkemper

Localization Manager
Jagex

Localization

2:50 pm - 3:30 pm ONGOING ADAPTATION: A DEEP DIVE INTO LOCALIZATION WITH SNOWDROP ON THE DIVISION 2
Patrick Görtjes - Senior Localization Project Manager, Massive Entertainment
Virginia Boyero - Associate Producer, Massive Entertainment
·         Snowdrop is the engine behind the Tom Clancy’s The Division series, among other very diverse Ubisoft titles, such as Mario + Rabbids Kingdom Battle.
·         The localization pipeline for Snowdrop was designed alongside the engine, with a focus on quality of life for developers, and aiming to cater for all languages from the start.
·         Establishing Localization as part of Production: Adding value through feature ownership; adapting processes to game content; planning and scoping.
·         Gender targeting for systemic dialogue and voice recordings.
·         Key usage statistics and project takeaways, and the future of AAA localization: Automating processes and adaptation to games as a service model.
img

Patrick Görtjes

Senior Localization Project Manager
Massive Entertainment

img

Virginia Boyero

Associate Producer
Massive Entertainment

Afternoon Networking Break

3:30 pm - 4:00 pm Afternoon Netwroking Break

Afternoon

4:00 pm - 4:30 pm BEST PRACTICES AND LESSONS LEARNED FOR QA ON THE STADIA PLATFORM

Jennifer Bonine - CEO, PinkLion
·         Network Testing and hardware requirements discussion
·         How to prepare for Stadia certification
·         How to isolate potential platform specific issues
img

Jennifer Bonine

CEO
PinkLion

This session is a panel with a number of industry leading experts on. Throughout the day you will have the chance to submit any questions via the Game Quality Forum app for the panelists to address. Time-permitting, there will also be opportunity for the audience to ask additional questions!
img

Miguel Bogaert

QA Manager
Riot Games

img

David King

Group Technical Director
Electronic Arts

img

Casey Al-Kaisey

Chief Marketing Officer
Ninjas in Pyjamas

5:40 pm - 7:40 pm DRINKS RECEPTION HOSTED BY TESTRONIC

7:40 pm - 9:40 pm Game Quality Forum Party