Ahead of this years forum, we talked to Enrico Mareth, QA Team Lead, Gameforge, about the challenges associated with GaaS and the Live Gaming model.
Enrico guides us through the challenges faced by QA teams, such as: issues in testing live multiplayer games, ensuring compatibility with previous versions of titles, concerns around security, and much more. At this years event, Enrico will be chairing a discussion entitled 'How to Keep Quality with just One or Two Internal QA Specialists'.
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For over 10 years IQPC’s digital team have been providing unique and premium content to our online communities to help expand business, learning and networking opportunities beyond just the physical events.
Through our vast online communities you are able to connect with other like-minded executives to help each other solve problems, share best practice and stay connected all year round. From large-scale online events, interactive discussion forums, webinars and our suite of bespoke, tailored solutions, we have the experience and resources to help your business overcome the challenges around market reach.
Take a look for yourself; you'll see that our online communities are a great way of building relationships, generating fresh leads and maintaining a strong brand awareness.
This unique forum welcomes QA and Localisation professionals to network and discuss their challenges and together, with organisations such as yourselves. Here, these professionals will be seeking the practical solutions to key challenges including improving cross collaboration, speeding up efficiencies and uplifting game quality. With over 100+ of these key attendees, we welcome you to join this platform and engage with these professionals in a focused environment to address their current business challenges to network, share and learn at the only forum dedicated to game quality.
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Video games today have reach an international audience, with each region offering varied and unique requirements. To ensure we are consistently exceeding player expectations and making sure quality is emphasised throughout, it is critical each function is communicated openly to both welcome and retain existing players.
In light of this, we have created a post-show report highlighting the most up-to-date technological solutions and exciting takeaways from the 2019 Game Quality Forum.
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Other benefits of downloading the full report:
Take a look at the full Game Quality Forum Global 2020 Agenda for an insight on what to expect in Amsterdam this June, including the industry leaders joining us and the sessions available!
This summer we will be bringing industry-leading QA and Localization professionals together under one roof at the Game Quality Forum in Amsterdam. Bring your team and learn, network and party with peers from around the globe and take a deep dive into the world of quality. 2020 Speakers include:
We would love to hear from you and discuss how we can work together ahead of the event to ensure that these market leaders are driving quality, expanding the reach of their games and enabling the potential of automation across their new releases. Please get in touch here to discuss so that we can further these conversations and discuss the opportunities available.
Who will you be joining at Game Quality Forum Global?
At last year's event we welcomed over 150 attendees across the 3-conference days to network, share and learn at the only forum dedicated to game quality. Download the 2019 attendee list to see a sample of who attended, and get an idea of who you can meet in 2020!
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2019 speakers included:
Over the past several years, the Game Quality Forum events have become a staple for QA, Localisation and Player Support professionals to attend to stay up to date with the industry trends, learn from the experience of others, share knowledge and meet partners.
Download our 2018 sample attendee list on the right >>
This year's Game Quality Forum Global is going to be bigger and better, with over 250 game quality professionals expected to attend over the 3 days.
Already confirmed attendees for this year include: Rovio Entertainment, Dovetail Games, Bigpoint, Naturalmotion, Frontier Developments, Guerrilla Games, Amazon Game Studios, Plarium, Flaregames GmbH, Bohemia Interactive, Flaregames GmbH, EA, Ninjas in Pyjamas, Riot Games, Ninjas in Pyjamas, Tencent, King and many more!
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The team at Game Quality Forum Global have created this Outsourcing Insights Report to help you better understand your customers and the hurdles you need to overcome to win more business, build stronger relationships and deliver better services.
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