Over the years Testronic has grown to become a successful company in the field of Quality Assurance across movies, games and TV. And a considerable part of this is the Games QA team which works with a variety of games publishers and developers from around the globe.
At Testronic we believe that it should be the goal for a QA vendor to establish a partnership with their clients. But what are the benefits of such an effort? Why not simply remain on a level of service provider?
Who will you be joining at Game Quality Forum Global?
As part of the global community, we will be welcoming over 150 attendees across the 3-conference days to network, share and learn at the only forum dedicated to game quality.
Join us for sessions with speakers including:
- Alexander Andelkovic, Senior Agile Testing Lead, King
- Tahir Khan, QA Director, Natural Motion Games
- Casey Al-Kaisey, Chief Brand Officer, Ninjas in Pyjamas
- Tamara Tirjak, Senior Localisation Manager, Frontier Developments
- Stefan Posthuma, Senior Director of Engineering, Electronic Arts
- Guillaume Desjardins, Dev Test Lead, Ubisoft Montreal
- Rudolf Thomas Inderst, International Community Specialist, Koch Media
- Paddy Zhao, International QA Lead, Tencent
Game Quality Forum Global, taking place 25-27 June in Amsterdam is set to welcome over 200+ QA, Localisation and Player Support professionals and 40+ expert speakers for 3 days of knowledge sharing and networking.
Download our 2019 sample attendee list on the right >>
Already confirmed attendees for this year include: Rovio Entertainment, Dovetail Games, Bigpoint, Naturalmotion, Frontier Developments, Guerrilla Games, Amazon Game Studios, Plarium, Flaregames GmbH, Bohemia Interactive, Flaregames GmbH, EA, Ninjas in Pyjamas, Riot Games, Ninjas in Pyjamas, Tencent, King and many more!
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Ahead of Game Quality Forum Global we surveyed experts from the gaming community from all around the globe to find out more about their views on internal collaboration, the impact of live services on their organisation, and their current relationship with outsourced partners.
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With insights from companies such as King, Electronic Arts, Deep Silver, Ubisoft, Tencent and many more!
Download this report to find out more about:
- The current state of internal collaboration between different departments within a video games company
- The current internal promotion of collaboration within organisations
- The impact of live services on internal culture
- What can enhance the delivery of live services in terms of change of culture and processes
- What type of technological processes can be implemented to enhance the internal processes within organisations
- The type of services external partners are hired for
- The main elements taken into consideration by video games companies when hiring outsourced partners
Join the discussion here: @GamingIQ
Throughout the evolution of the industry, the demands of modern gaming have changed and releases now necessitate a long and planned lifecycle. Players expect more, and with each release, they want to know what your product offers in the long term. This includes content drops, free updates, community challenges, double XP events, among others. Titles today encourage large online player bases, and keeping them happy is the key to retaining current players and attracting new ones. As such, it makes sense that delivering valuable support to players will keep them coming back.
This piece will look into what Player Support entails, how it has changed and the value an integrated Player Support system offers both gamers and developers. Ahead of the Game Quality Forum Global, the team at Gaming IQ have compiled a short piece to help you level up your experience.
In this exclusive presentation from last year's Game Quality Forum, Pete McKay from Social Point shares his insights on VIP programs for games!
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Download now to learn:
- How driving higher spenders can increase returns
- The value of recognizing key players early
- The influence your players may have on one another
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Here's a recap of the Game Quality Forum 2018 above where we welcomed over 200+ attendees for 3 days working together to raise the industry benchmarks for QA, Localisation and Player Support worldwide. More information on this year's event taking place in Amsterdam on the 25-27 June 2019 coming soon!
Want to find out more? Email us at firstname.lastname@example.org for a copy of the full agenda.
Increasing productivity, efficiency and player retention by aligning QA and CX teams in a multilingual, multidisciplinary environment.
When it comes to Game Quality, each and every department is concerned. A big theme of the Game Quality Forum Global is cross-functional collaboration, as it has a huge impact on the quality of a game.
Download a copy of the interviews on the right >>
We decided to understand the views of different departments, so we simply asked three experts - a Head of Localisation, a Quality Assurance Analyst and a Producer - to express their opinion on how cross-functional department can be improved, the impact of siloed organisations and ultimately, whose responsibility it is to improve it.
Meet the Interviewees!
In the gaming industry, the player base is famous for being unique and requiring high maintenance, in return for loyalty and maximum advocacy to a company. We wanted to know more about how Customer Support and Community Management matter for a company and especially for game quality.
With the help of Jeffrey Otterspoor, Director of Community Operations at GamePoint and speaker at Game Quality Forum Europe 2018, we found the answer in 5 chapters.
Underscoring all QA decisions is – of course – the issue of financial viability. However, in recent years, the obsession with the balance sheet seems, in some cases, to have caused divide over who is – or should be – making the decisions when it comes to QA and Localisation. Many are now seeing producers get final say, while others are insisting the QA/Localisation departments should be ultimately responsible for their own output, including decisions that determine their specific outsourcing partners and tools. With these shifts come confusion and internal tensions. Is there a “right way” to oversee the quality of a game, or is each product and studio different?
This report presents findings from Gaming IQ’s latest survey of the market. Over 200 professionals involved in Game QA or Localisation worldwide offered us their insight and opinion on a number of the most pressing issues, and the responses provide a general measurement of the industry trends at present.
Download the report for exclusive insight...
Whenever we gather at this event to discuss the issue of quality assurance in the gaming industry, we frequently focus on the "how" of improvement - how to be more efficient, how to decrease costs, and how to stay ahead of the technology curves. These are certainly valid questions, but as we approach this year's Game QA & Localisation conference, we also want to bring things back to the basics and remember why this activity is so important. It's not just about creating a quality game, it's about building a quality reputation - and ensuring players stay loyal to a brand by associating a clean gaming experience with your products. Here, one gamer offers his opinion on exactly why QA matters, and shares the experiences that have frustrated him most over the years...
The global games market is expanding rapidly making localisation a key opportunity for publishers now more than ever. Ahead of the 5th Annual Game QA & Localisation Forum, Gaming IQ spoke to Dario Quandamstefano, Localisation Manager at Berlin-based mobile & social gaming publisher – Wooga (and speaker at #GameQALoc) and he shared five localisation trends that helped make Wooga a success.
Download your complimentary copy on the right >>
Download now to:
- Understand current Localisation trends in the market
- Discover the results Wooga has seen from improved team integration
- Gain tips and insights on how to organise localisation teams and partners
- Discover the best technological tools to use
- Learn the value of staying in contact with partners and players
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“What?! How did you manage that?!” These were the sort of remarks made by the audience at Blizzard’s short intro to QA on Overwatch at last year’s Game QA & Localization Europe conference in Barcelona, at a casual comment that QA had veto power over level design. Here we get a sneak-peak into the story on how Overwatch’s QA team interacts with the development team.
This feature explores the high-level challenges facing a team coming from a canceled project, the importance of starting a new project with QA considerations from the beginning and wrapping a project together by leveraging QA in new ways...
You can download your free copy below for insights into the journey
Black box testing is where the tester plays the full build of a game but is unaware of the coding mechanics, implantation and content. In this article, we focus on the impact of the gaming public reporting on bugs during game releases, beta opt-ins and demos.
It is an important issue which carries potentially negative efffects on a game's reputation. By providing insight from QA testers and managers, we delve into the workflow issues in QA that are not apparent to the public, as well as the psychology of crowds and individual testers, and the risks that occur with extended periods of testing. Finally, we take a look at the advantages of automation and lessons from the console industry.
Fill in the form on the right to receive your copy of the article >>
Download now to learn:
- How to retain budget focus to ensure ROI
- Tips for getting the wider team involved
- Tested ways of establishing and maintaining communication lines between the wider team
Don't like filling in forms? Email us at firstname.lastname@example.org and we'll send you a copy.
The development of Virtual Reality hardware, and associated games, has shaken up quality assurance testing organizations. Testers must overcome various challenges in order to create a high functioning testing environment that is beneficial to both testing staff and to game developers.
Ahead of the Game QA and Localisation Europe forum, Pole to Win delved into the deeper challenges faced with Virtual Reality testing.
Download the whitepaper here for exclusive insight…