Game development is challenging. From inception to proof-of-concept, to the long march into production and beyond, the stakes are for independent developers and large-scale publishers alike.
In the modern landscape of continuous launches and seasonal releases, teams must come up with a design, engineering, submission, and localization support. This workshop accelerates development pace and designed for a self-starter.
- Create Your Brand
- Make Your Game A Winner Through Effective Designs
- Successful Launch Strategy
- Tactics to Help Build Steam for a Kickstarter Campaign
Head of Game Design