COMMERCIALISING ASIA'S MOBILE GAMING INDUSTRY 

18 - 19 February, 2020 | Holiday Inn Singapore Atrium, Singapore

Post-Conference Workshops – Thursday, 20 February 2020


9:00 am - 12:00 pm Workshop C - Learn How to Roll-Out Game Conceptualization and Development Processes Globally

Eugene Sudak - Head of Game Design, Pixonic
Game development is challenging. From inception to proof-of-concept, to the long march into production and beyond, the stakes are for independent developers and large-scale publishers alike. 

In the modern landscape of continuous launches and seasonal releases, teams must come up with a design, engineering, submission, and localization support. This workshop accelerates development pace and designed for a self-starter.

  • Create Your Brand
  • Make Your Game A Winner Through Effective Designs
  • Successful Launch Strategy
  • Tactics to Help Build Steam for a Kickstarter Campaign
img

Eugene Sudak

Head of Game Design
Pixonic

1:00 pm - 4:00 pm Workshop D - Compelling Storylines in Game Design: Tips & Tricks

At the heart of every great game is a great story. Video game stories range from the extremely simplistic to the staggeringly complex. 

The advent of “sandbox” games, which gives players more freedom in choosing how to explore the environment, which missions to embark upon and what order to progress in has also served to make games more character-driven and involving. This workshop helps to feature twists and surprises in your storyline.

  • The Winning Narrative
  • Brand Spending on eSports & Mobile Gaming
  • Ownership of Media Rights
  • Alignment of Digital & Traditional Media