COMMERCIALISING ASIA'S MOBILE GAMING INDUSTRY 

18 - 19 February, 2020 | Singapore

Nicholas Aaron Khoo

ChairmanChairman, Singapore's Cybersports & Online Gaming Association, President, Interactive Digital Media Chapter, Singapore Computer Society Singapore's Cybersports & Online Gaming Association & Interactive Digital Media Chapter, Singapore Computer Society

Conference Day One – Tuesday, 18 February 2020

Tuesday, February 18th, 2020

9:30 AM Panel: Will the Gaming Industry Clutch Up in 2025?

With viewership and revenue boom, esports set to compete with traditional sports. Mobile gaming revenue is expected to show an annual growth rate (CAGR 2019-2023) of 3.4%, resulting in a market volume of US$38,210m by 2023. Currently, gaming tournaments now offer prize pools comparable to some of the traditional sporting events. 

Discussion Pointers:

  • Diversity of Game Genres and How to Stay at The Top
  • Geographic Expansion of Leagues: Connecting with the Champions
  • Ownership of Media Rights Limit the Entry of Competitive Gaming 

2:00 PM Fireside Chat: Success Stories: Breaking into Mobile Games Publishing

In this fireside chat, we speak with one of top publishing head to find out how they grew from a small studio of two engineers into a game publishing powerhouse with successive smash hits on the app-stores.

Discussion Pointers:

  • Brand Positioning in the Gaming Industry
  • Expand Domestic and International Market
  • Design to Fit the Market Opportunities 

Check out the incredible speaker line-up to see who will be joining Nicholas.

Download The Latest Agenda