ChairmanChairman, Singapore's Cybersports & Online Gaming Association, President, Interactive Digital Media Chapter, Singapore Computer SocietySingapore's Cybersports & Online Gaming Association & Interactive Digital Media Chapter, Singapore Computer Society
With viewership and revenue boom, esports set to compete with traditional sports. Mobile gaming revenue is expected to show an annual growth rate (CAGR 2019-2023) of 3.4%, resulting in a market volume of US$38,210m by 2023. Currently, gaming tournaments now offer prize pools comparable to some of the traditional sporting events.
Diversity of Game Genres and How to Stay at The Top
Geographic Expansion of Leagues: Connecting with the Champions
Ownership of Media Rights Limit the Entry of Competitive Gaming
In this fireside chat, we speak with one of top publishing head to find out how they grew from a small studio of two engineers into a game publishing powerhouse with successive smash hits on the app-stores.
Brand Positioning in the Gaming Industry
Expand Domestic and International Market
Design to Fit the Market Opportunities
Check out the incredible speaker line-up to see who will be joining Nicholas.