COMMERCIALISING ASIA'S MOBILE GAMING INDUSTRY 

18 - 19 February, 2020 | Singapore

Ratna Irsana

Director, Media and Public Relations Indonesia Asian Games Organizing Committee (INASGOC)

Conference Day One – Tuesday, 18 February 2020

Tuesday, February 18th, 2020

9:30 AM Panel: Will the Gaming Industry Clutch Up in 2025?

With viewership and revenue boom, esports set to compete with traditional sports. Mobile gaming revenue is expected to show an annual growth rate (CAGR 2019-2023) of 3.4%, resulting in a market volume of US$38,210m by 2023. Currently, gaming tournaments now offer prize pools comparable to some of the traditional sporting events. 

Discussion Pointers:

  • Diversity of Game Genres and How to Stay at The Top
  • Geographic Expansion of Leagues: Connecting with the Champions
  • Ownership of Media Rights Limit the Entry of Competitive Gaming 

Conference Day Two – Thursday, 19 February 2020

Wednesday, February 19th, 2020

11:40 AM Generating Fan Engagement Through Asian Games

Arena of Valor, a multiplayer online battle arena game has chosen as a demonstration sport at the Asian Games 2018 held in Jakarta and Palembang, Indonesia. Will this be an official medal sport at the next Asian Games in 2022?

  • Positive implications of having Arena of Valor as mobile esports at the Asian Games
  • Generating global reach and fan engagement through mobile esports
  • Lessons learnt from the Asian Games 

Check out the incredible speaker line-up to see who will be joining Ratna.

Download The Latest Agenda