COMMERCIALISING ASIA'S MOBILE GAMING INDUSTRY 

18 - 19 February, 2020 | Singapore

Taewon Yun

General Manager - Global Publishing Super Evil Megacorp

Conference Day Two – Thursday, 19 February 2020

Wednesday, February 19th, 2020

3:20 PM Next Generation on Cloud Gaming

Most industries are shifting to a service model. For entertainment, the same pattern emerged as advances in bandwidth and technology allowed. First, it was music, then it was movies/TV, and now it is games. The advantages for companies (and users) of services models are just too great to ignore.
·         Game-On-Demand is an emerging trend to take advantage of cloud computing
·         Mobile Cloud gaming as a promising form of Gaming as a Service
·         Mobile cloud video gaming
·         Framework to implement next generation mobile cloud gaming system

Check out the incredible speaker line-up to see who will be joining Taewon.

Download The Latest Agenda