Join your gaming community for an intimate, closed‑door gathering dedicated to all things Publishing, Marketing & Community. You can save £700 off your pass, expires 27th March. Take advantage of our early‑bird rates and group discounts while they’re still available.
Driving Deeper Player Engagement, Retention and Measurable Impact Across the Player Journey
Data has always shaped publishing & marketing strategy, but today, community matters more than ever. With players spending more time outside the game, studios must rethink how they engage across touchpoints while balancing trust, expectation, and revenue. After launching this event last year and seeing the difference it made in this corner of the industry, we're back, bringing together leadership from studios of all types and sizes to discuss the newest trends and topics facing the game publishing and marketing industry. But that's not all, because we are adding community to the conversation.
Join us at GPMC 2026 to discuss actionable tactics that will enable your studio to make the most of your data, player relationships, partnerships, IP and more. Gain fresh insights into game publishing, marketing, and community strategies that provide lasting business value.
What's New in 2026? Distribution, Community, Partnerships and more
From Platform‑Led to Player‑Led Distribution
Pinpointing the creative opportunities and unique challenges of expanding player reach through D2C, indie, and self-publishing distribution methods.
Building Brands Players Belong To
Striving to build more than just a product, but a fanbase that communities deeply care about and engage with inside and outside of the game.
Player Trust, Built In not Bolted On
Enhancing the player experience by continuously improving the social and technical aspects of community trust, safety, and player support.
Partnerships That Powers Engagement
Fostering community relationships with everyone from content creators to casual players to drive player acquisition, retention, and long-term engagement.
Colocated with
Your event pass gives you access to both the Live Service Gaming Summit and the Game Publishing, Marketing & Community with a single ticket - all in one location, designed to deliver maximum value.
In 2025, the Game Publishing, Marketing & Community event welcomed studio directors, marketing leads, and heads of publishing to explore how to build brands that resonate far beyond the in-game experience. From capturing player's attention to staying relevant long after release, the conversations were both timely and meaningful.
Whether you joined us in person or want to see what you missed, the Post Show Report offers a great recap from the 2025 audience snapshot, top agenda highlights, community feedback, and more.
‘A fantastic event to connect with peers, explore the latest trends, and exchange ideas on overcoming shared challenges. I really enjoyed meeting brilliant people with deep experience, conversations that truly help you learn and grow.’
This conference is the most directed and fundamentally useful conference in the games industry. Every one of us there is an expert in our field, and we share both our knowledge and opinions in order to make it deeply valuable as a learning and networking event. This is also one of the best-run conferences I’ve ever seen, and the IQPC team is top-notch.’
‘I really enjoyed attending this event. It was not only very well organized but also inspiring, with speakers who were deeply invested in their topics. I came away with fresh ideas and perspectives.’
‘Thanks to great speakers with valuable insights and experiences, I’m able to refine our own strategy and pursue new opportunities.’
I hate conferences. This one feels more like a meetup of like- minded, passionate professionals, willing to share their experiences, honest insights, and stories. Not a horde of randoms and sponsors.’
‘Being invited to the LiveOps Summit was an incredible opportunity. From the very beginning, I knew I had to attend— there’s truly no other place where you can connect with so many passionate professionals, all focused on improving games and shaping the future of LiveOps.’
‘The Live Service Gaming Summit / Games Publishing and Marketing Summit provided incredible opportunities to learn from industry experts, understand how other companies approach industry-shared problems and due to the number of the attendees, allowed for 1:1 conversations to dive deeper into panels, presentations with speakers or simply meet and learn from other members in the industry during networking breaks.’
Exclusive Q&A With Arnaud Richard, Global Marketing Lead, TinyBuild
In an era where data, live service models, and AI are reshaping the foundations of game publishing, Arnaud Richard, Global Marketing Lead at TinyBuild, shares a candid and insightful perspective.
Exclusive Q&A With Joel Edström, CEO, The Gang Studios
From gritty self-publishing realities to choosing the right platform in a shifting landscape, Joel Edström, CEO of The Gang Studios, doesn’t hold back. Dive into this candid Q&A for real-world and straightforward advice.
Exclusive Q&A With Kenton Fletcher, Creative Director, Behaviour Interactive
What does it really take to build a healthy, collaborative relationship between publishers and developers in today’s oversaturated market? We had a chat with Kenton Fletcher, Creative Director at Behaviour Interactive, to get his take on the shifting dynamics behind the scenes of game creation.
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