This session dives into the evolving world of player testing, analysing player data, and Quality Assurance, exploring how studios can choose the right testing methods to match their game’s genre, scale, and audience. The panellist will discuss their best practices for:
AI is quickly becoming part of the default game-dev toolchain—and at the same time, “AI in games” can trigger strong player reactions. In this fireside chat, we’ll share a practical, indie-studio view of where AI tools genuinely improve speed and alignment across production, where they introduce risk (quality consistency, creative ownership, and trust), and how teams can set clear lines so AI supports craft rather than replacing it. Expect real examples, pragmatic trade-offs, and lessons that apply even without a large team or dedicated AI engineers. The discussion will explore:
Check out the incredible speaker line-up to see who will be joining Ben.
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