Kelley Campbell is QA Manager at Rebellion Games - an independent game developer founded in the early 90s, developer of video games like Sniper Elite, Zombie Army and BAFTA's Best British Game: Atomfall. She has worked in software and games for almost four decades, spanning hands-on QA, QA leadership, automation, software engineering and application security, with extensive experience supporting live delivery throughout her career. Before joining Rebellion, Kelley was a Senior QA Manager at Epic Games, where she led mobile QA projects and worked within the Fortnite QA organisation before joining the UEFN/Verse team. Prior to Epic, she spent five years at Veracode working in application security, leading QA and automation as well as working as an SDET. Her experience across game development, security and engineering gives her a particular interest in turning player and testing data into actionable feedback, and using those insights to improve quality and development throughout a game's lifecycle.
This session dives into the evolving world of player testing, analysing player data, and Quality Assurance, exploring how studios can choose the right testing methods to match their game’s genre, scale, and audience. The panellist will discuss their best practices for:
Check out the incredible speaker line-up to see who will be joining Kelley.
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