This panel explores practical strategies for strengthening collaboration between publishing and development teams, addressing challenges shared by both AAA studios and indie creators. Panellists will discuss how to identify mutually beneficial touchpoints, align around shared goals, and use data driven insights to guide decision making throughout a projectās lifecycle, highlighting:
During this use-case led session, Pierre Miazga, a Studio Marketing and Communications Director at Ubisoft, will share how moving from the publishing headquarters to the studio floor transformed his approach to integrating the player voice throughout development. Drawing on the journey of the Assassinās Creed franchise, he will illustrate how player insights shaped brand identity, informed key creative decisions, and influenced how audiences ultimately responded. Pierre will outline how he and his teams work on:
Check out the incredible speaker line-up to see who will be joining Pierre.
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