Conference Day 1 – 8th September 2026
This agenda is subject to change.
See how accomplished studio leaders are approaching publishing, marketing, and community engagement strategies to collectively define the player experience and ultimately influence long term retention. As topic specialists, the panellists will discuss the tried-and-true methods that keep their studios agile in an ever-evolving market such as:
Players experience one game, one brand and one relationship. Behind that experience, however, sit Support, Trust & Safety, Community, Marketing, Security and Live Operations teams, each working with different systems, data and measures of success.
Through an interactive player journey, John Pompei and Jonathan Shroyer will demonstrate how these functions can each operate correctly yet collectively fail the player. They will then replay the same experience through a connected human and AI model, showing how shared intelligence across identity, behaviour, sentiment, intent, history and risk can enable faster, more consistent and more trusted decisions.
During this engaging session with Michael Hooper, an industry veteran with experience as a Publishing and Creative Director, challenges the industry’s fixation on “AAA” labels and why they matter far more to developers than to players. He will explore how budget based classifications offer no meaningful signal of quality, ambition, or depth to audiences, and how this obsession can actively harm positioning. Using comparisons across games of vastly different budgets, Michael will show why players care about experience, not expense, and how focusing on what truly resonates leads to stronger live service outcomes. Get into:
Player attention is scattered, acquisition costs are rising, and loyalty is harder to hold onto than ever. The audiences that matter are no longer sitting on brand channels—they're forming around creators and communities.
Ada at Nordcurrent shares how her team identifies high-potential creators through social listening, nurtures them into community leaders, and builds scalable ecosystems that extend beyond the game. Through tailored incentives, creator-driven activations, and cross-platform content loops, these communities drive sustained engagement and can generate 2–3 million organic views in a single weekend.
• Identifying high-potential creators using social listening tools and engagement signals rather than vanity metrics
• Designing incentive systems that motivate creators through rewards, recognition, and long-term growth opportunities
• Building cross-platform content loops that connect players, creators, and social channels to sustain ongoing engagement
Supercell’s creator ecosystem is one of the largest and most influential in the world, with more than 100,000 active creators driving meaningful business impact while strengthening authentic relationships with players. In this session, Ryan Lighton, Head of Community at Supercell, will share real examples from their decade long creator journey across titles like Brawl Stars, Clash Royale, Hay Day, Moco, Squad Busters, and Clash of Clans highlighting how the programme evolved, what they learned, and how creator partnerships became a core pillar of Supercell’s publishing strategy. Attendees will gain a rare inside look at how a creator programme can scale sustainably without losing its soul by:
Showing quantifiable value from player experience and support efforts can be more of a challenge. Grzegorz Gierczyk, Head of Game Services at Ten Square Games, will use his expertise leading VIP/player experience, localisation, and player support teams to reveal how studios can achieve tangible ROI and hit key KPIs through a robust, player centric D2C strategy. He will demonstrate why D2C is far more than a distribution channel and can shape the overall experience and directly influence commercial outcomes. Using data backed industry insights and concrete examples, Grzegorz will delve into:
This panel explores practical strategies for strengthening collaboration between publishing and development teams, addressing challenges shared by both AAA studios and indie creators. Panellists will discuss how to identify mutually beneficial touchpoints, align around shared goals, and use data driven insights to guide decision making throughout a project’s lifecycle, highlighting: