We kick start conference day two with an interactive conference-wide game, designed to encourage the sharing of ideas and peer-to-peer learning.
In game production, challenges are inevitable. Ambitious features, new mechanics, or evolving storylines can push projects beyond their original plans, leading to missed deadlines, budget overruns, and team burnout.
AAA game development frequently spans four to six years, yet the underlying technology stack including engines, middleware, rendering pipelines, platform SDKs, and network architecture can shift dramatically in six months. This misalignment between long-term production planning and rapid technical evolution is one of the industry’s most persistent challenges.
This keynote explores how studios and publishers can meaningfully reduce development costs without sacrificing quality or delivery. Moving beyond traditional outsourcing models, the session focuses on scalable production structures, co-development strategies, outcome-based partnerships, and smarter team design to address the broken economics of modern game development.
Join our panellists for a candid discussion on how AAA game studios are practically integrating AI and automation into production workflows, without undermining the core decision-making role of producers.
Andreane Meunier, Senior Director of Production at PlayStation Studios, takes the stage to lead our final interactive session. Taking control of our conference app Andreane will address the top questions submitted by delegates throughout the two-day event.
For directors, head and senior production executives' pressure is a constant reality. Conflicting priorities, late changes in direction, and the push to ship despite known risks create intense challenges.