We kick start conference day two with an interactive conference-wide game, designed to encourage the sharing of ideas and peer-to-peer learning.
In game production, challenges are inevitable. Ambitious features, new mechanics, or evolving storylines can push projects beyond their original plans, leading to missed deadlines, budget overruns, and team burnout.
AAA game development frequently spans four to six years, yet the underlying technology stack including engines, middleware, rendering pipelines, platform SDKs, and network architecture can shift dramatically in six months. This misalignment between long-term production planning and rapid technical evolution is one of the industry’s most persistent challenges.
This keynote explores how studios and publishers can meaningfully reduce development costs without sacrificing quality or delivery. Moving beyond traditional outsourcing models, the session focuses on scalable production structures, co-development strategies, outcome-based partnerships, and smarter team design to address the broken economics of modern game development.
With the emergence of AI, Game production is entering its most significant structural shift since the rise of live service. AI is no longer a support tool, it's becoming a foundational layer in how games are conceived, built, staffed, and shipped.
In this forward-looking session, we'll explore how AI is fundamentally transforming the role of the producer. From generative content pipelines to AI-driven scheduling, production is moving from coordination-heavy oversight to strategic orchestration of hybrid humanAI teams.
In this session, Mozzy, Former Production Director at King, argues that AI will not simply "assist" production, it will restructure it. Team composition will evolve and certain traditional roles may disappear as automation scales. At the same time, entirely new roles will emerge.
Join this session to gain a practical understanding of how to restructure teams, rethink hiring, and future-proof production careers in an AI-first development landscape.
This session isn't about AI replacing humans. It's about redefining the value of producers.
Andreane Meunier, Senior Director of Production at PlayStation Studios, takes the stage to lead our final interactive session. Taking control of our conference app Andreane will address the top questions submitted by delegates throughout the two-day event.
For directors, head and senior production executives' pressure is a constant reality. Conflicting priorities, late changes in direction, and the push to ship despite known risks create intense challenges.