Conference Day 2

8:30 am - 9:00 am WELCOME AND REGISTRATION

9:00 am - 9:05 am WELCOME TO CONFERENCE DAY TWO

9:05 am - 9:30 am OPEN DISCUSSION: ‘If This Was My Studio I Would...’

Darryn Dauth - Production Director, EA

We kick start conference day two with an interactive conference-wide game, designed to encourage the sharing of ideas and peer-to-peer learning.

How It Works:
  • The room is divided into 6 teams.
  • Each team is given a fictional game project 6 months from launch. A sudden capacity crisis is introduced
  • Teams have 10 minutes to brainstorm solutions.
  • Each team nominates a spokesperson to present their ideas to the room. 

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Darryn Dauth

Production Director
EA

9:30 am - 10:15 am PANEL DISCUSSION: Who Owns the Outcome? Accountability When Things Don’t Go as Planned

Iliyan Garnev - Lead Producer, Gameloft
Andrey Vigdorovych - Executive Producer, Former GRIP Studios

In game production, challenges are inevitable. Ambitious features, new mechanics, or evolving storylines can push projects beyond their original plans, leading to missed deadlines, budget overruns, and team burnout.

But who takes ownership when milestones slip, quality drops, budgets start to drift, or gates get delayed? This session dives into leadership accountability in practice, exploring how these situations are escalated, managed, and resolved.
Panellists will share proven approaches for:
  • Escalation Protocols: How issues are raised and routed to ensure visibility without finger-pointing.
  • Decision Ownership: Clarifying who is responsible when key milestones or deliverables are at risk.
  • Preventive Measures: How establishing clear accountability upfront can reduce chaos when the unexpected occurs. 

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Iliyan Garnev

Lead Producer
Gameloft

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Andrey Vigdorovych

Executive Producer
Former GRIP Studios

10:15 am - 10:45 am MORNING FRESHMENTS AND NETWORKING

10:45 am - 11:15 am KEYNOTE: SCALING PRODUCTS IN A 6-MONTH TECH WORLD

Alexander Strandberg - Executive Producer, Ex-Ubisoft, Ex-Avalanche Studios Group

AAA game production teams are increasingly operating in an environment where both ambition and volatility are high. Large-scale titles are expected to grow rapidly in scope and fidelity, while the underlying technology stack (engines, middleware, rendering pipelines, platform SDKs, and network architecture) can shift significantly within a matter of months. This creates a persistent production tension: the need to scale products efficiently often collides with the reality of fast-moving technical evolution. In many cases, the tools and systems a team plans around at pre-production are not the same ones they are forced to ship with. As a result, teams must not only build games, but also continuously re-architect the systems that support them.

Join this session as we explore strategies for architecting resilient production pipelines that can be scaled effectively and absorb technological change without derailing schedules

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Alexander Strandberg

Executive Producer
Ex-Ubisoft, Ex-Avalanche Studios Group

11:15 am - 11:45 am INTERACTIVE SESSION: 3 LEAN TACTICS FOR DRIVING DOWN DEVELOPMENT COSTS

Andrey Vigdorovych - Executive Producer, Former GRIP Studios

A producer's ultimate trifecta is delivering a high-quality game, on time, and on budget. However, between scope creep, tech debt, and shifting market realities, it is incredibly easy for production costs to spiral out of control. Keeping a project financially viable requires proactive strategy, not just reactive firefighting.


Join Andrej Vigdorovych for an interactive session focused on fiscal efficiency without sacrificing creative vision. Andrej will kick off the discussion by
breaking down 3 tested tips for driving down development costs. Then, the floor opens to you.

Key Tips Shared:
• Smart Scope Trimming: How to identify and cut "bloat" features early before they consume valuable resources.
• Optimising the Pipeline: Leveraging automation tools to reduce costly manual processes
• Preventing Tech and Design Debt: Implementing rigid milestone gates to catch compounding errors before they require expensive late-stage
• Note to Attendees: This is a highly interactive session! Bring at least one cost-saving tip or a specific budgeting challenge you are currently facing to
share with the room

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Andrey Vigdorovych

Executive Producer
Former GRIP Studios

11:45 am - 12:45 pm LIVE Q&A

Andreane Meunier, Senior Director of Production at PlayStation Studios, takes the stage to lead our final interactive session. Taking control of our conference app Andreane will address the top questions submitted by delegates throughout the two-day event.

Don’t miss this chance to voice your views anonymously and influence the final direction of the summit. 

12:45 pm - 1:45 pm NETWORKING LUNCH

For directors, head and senior production executives' pressure is a constant reality. Conflicting priorities, late changes in direction, and the push to ship despite known risks create intense challenges.

This session explores how to balance the demands of leadership with the needs of project teams and how to maintain credibility while protecting the people responsible for delivery. Panellists will discuss practical strategies for:
  • Communicating Risk Clearly: How to raise concerns about scope, schedule, or quality without losing trust.
  • Managing Up: Techniques for influencing decisions and aligning priorities amid changing directives.
  • Protecting Teams: Ensuring your team can work sustainably, even under pressure, while delivering results.
  • Decision-Making Under Pressure: How to weigh short-term demands against long-term success and quality. 

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Wim Coveliers

Executive Producer
Tencent

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Marek Jusko

Game Producer
Pixel Federation s.r.o.

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Nijo Lawrance

Associate Executive Producer
ex-Zynga

2:15 pm - 3:00 pm CLOSING PANEL DISCUSSION: What’s Next: The Human Centric Pivot

Wim Coveliers - Executive Producer, Tencent
Sunitha Kumar Girish - Lead Producer, Creator Experiences, AAA Studio


In the final session of the Game Production Summit, panellists take a step back to reflect on the key themes of the event and look ahead to what will shape game production over the next 12 months.
This year’s summit has highlighted a major shift in the industry. Following the volatility of the mid-2020s, success is no longer defined solely by technical achievement or production output. The focus is moving toward human sustainability, organisational resilience, and cultural intelligence. Studios are redefining production around the people who make games possible and how teams are supported, empowered, and retained has become central to long-term success.
The panel will explore emerging trends in people priorities, including talent orchestration, cultural intelligence, remote work balance and most importantly, how to move away from crunch cycles to sustainable practices that retain top talent. 

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Wim Coveliers

Executive Producer
Tencent

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Sunitha Kumar Girish

Lead Producer, Creator Experiences
AAA Studio

3:00 pm - 3:15 pm CLOSING REMARKS

3:15 pm - 3:15 pm END OF CONFERENCE DAY TWO AND GAME PRODUCTION SUMMIT 2026