We kick off the Game Production Summit with a fast-paced, interactive, polling activity that invites attendees to benchmark themselves against peers. This icebreaker will reveal common priorities, highlight expertise in the room and help shape conversations on topics that matter most.
Our opening panel discussion tackles the question every production leader has faced: Can we still deliver a quality product, on time, and on budget?
As AAA games grow in complexity, build pipelines can become a major production risk. Every milestone, from QA cycles to feature iterations, depends on fast, stable, and predictable builds, yet poorly managed pipelines often slow progress. Builds can take hours, asset imports may fail, and platform releases can break unexpectedly. These inefficiencies threaten schedules and put high-profile milestones at risk.
Question: How do you reboot a beloved franchise on entirely new technology when most of the team is new, legacy processes no longer scale, and expectations from players and shareholders are higher than ever?
In today’s gaming world, production decisions can no longer rely solely on intuition. Player data from telemetry, analytics, and live metrics is a vital tool for shaping what to build, fix, or improve.
As an Executive Producer overseeing multiple projects across different studios, Stéphane Jankowski works at the intersection of franchise strategy, resource alignment, and long-term risk management. In this open, peer-level roundtable, Stéphane will share candid insights into the high-stakes people decisions that can make or break a project.
In studios running multiple products and live services, capacity decisions are no longer operational, they are strategic. What production leaders choose to fund, delay, or stop quietly shapes product quality, team health, and long-term velocity.
Outsourcing is no longer a contingency plan, it’s a core part of how modern games are built. Yet many studios still struggle with an “us and them” mindset that limits the true value of external partners. This roundtable will explore what it really takes to move beyond transactional outsourcing and build embedded vendor relationships.
This roundtable explores how studios should design team structures for the next generation of game development. We will examine the long-term impact of intern pipelines versus senior-heavy teams, the shifting balance between generalists and specialists, and how team composition affects risk, innovation, production speed, leadership readiness, and studio sustainability.
Join this interactive roundtable session led by Dan Hernberg, VP, Executive Producer at CD PROJEKT RED, to explore strategies to building, scaling, and sustaining high-performing teams across a global, multi-studio network. The discussion will focus on how to maintain creative cohesion and production alignment across distributed teams, while building strong studio cultures that transcend time zones.
Recently named “The Fastest Growing Company in Europe” by the Financial Times, Tripledot is one of the world’s leading mobile gaming companies. Join this interactive roundtable led by Przemyslaw Kosiorek, Production Director at Tripledot, for a strategic discussion on how studios are rethinking incentives beyond traditional salary models.
Game development studios crave agility but focus far less on what it actually takes to transform production at scale. In this session, Viktor Stankov, Production Director, Gameloft shares the multi-year production transformation which moved Gameloft away from traditional, role-siloed workflows toward cross-functional and product-focused feature teams inspired by Agile and Scrum principles.
Modern game production must evolve from task coordination into a true business strategy to avoid cross-discipline bottlenecks, ensuring games are delivered on time and on budget. As teams scale, production heads are increasingly required to manage technologists and creatives who work, communicate, and prioritise very differently.