Viktor Stankov

Viktor Stankov

Production Director Gameloft
Viktor Stankov

Conference Day 1

3:45 PM CASE STUDY: Building Production Teams for Transformation: Gameloft’s Journey from Waterfall to Product-Driven Delivery

Game development studios crave agility but focus far less on what it actually takes to transform production at scale. In this session, Viktor Stankov, Production Director, Gameloft shares the multi-year production transformation which moved Gameloft away from traditional, role-siloed workflows toward cross-functional and product-focused feature teams inspired by Agile and Scrum principles.

Rather than applying “Agile by the book,” Gameloft took a fail-fast approach by experimenting, breaking assumptions and learning from what didn’t work. This transformation reshaped not just workflows, but the production organisation itself, including how producers were hired, how teams were structured and how decisions were made.
The session explores how Gameloft’s production leaders balanced delivery pressure with mindset shifts, while building a production team capable of leading transformation rather than resisting it.
Key discussion points include:
  • Why Gameloft chose to transform: The limitations of previous production models, and why delivering content isn’t the same as delivering value to players.
  • From waterfall to game-ready agility: How Scrum and Agile principles were adapted for game development
  • Rebuilding production teams: How large teams were restructured into smaller, cross-functional feature teams with true ownership and hiring producers for a transforming studio 

Check out the incredible speaker line-up to see who will be joining Viktor.

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