Our opening panel discussion tackles the question every production leader has faced: Can we still deliver a quality product, on time, and on budget?
Games are complex, and it takes many different profiles cooperating to create magic. However, engineers and designers don't just do different work — they think, communicate, and iterate in fundamentally different ways. One ships when the code works; the other ships when it's fun. The same producer playbook applied to both teams will fail one of them. I've produced on both sides — many years working with game engines, plus two years leading gameplay production on 007 First Light. Along the way I've collected plenty of learnings and made plenty of mistakes, and I'd like to share them with you, so you don't have to make them yourself.
Check out the incredible speaker line-up to see who will be joining Cris.
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