Alexander Strandberg

Alexander Strandberg

Executive Producer Ex-Ubisoft, Ex-Avalanche Studios Group

Conference Day 2

10:45 AM KEYNOTE: SCALING PRODUCTS IN A 6-MONTH TECH WORLD

AAA game production teams are increasingly operating in an environment where both ambition and volatility are high. Large-scale titles are expected to grow rapidly in scope and fidelity, while the underlying technology stack (engines, middleware, rendering pipelines, platform SDKs, and network architecture) can shift significantly within a matter of months. This creates a persistent production tension: the need to scale products efficiently often collides with the reality of fast-moving technical evolution. In many cases, the tools and systems a team plans around at pre-production are not the same ones they are forced to ship with. As a result, teams must not only build games, but also continuously re-architect the systems that support them.

Join this session as we explore strategies for architecting resilient production pipelines that can be scaled effectively and absorb technological change without derailing schedules

Check out the incredible speaker line-up to see who will be joining Alexander.

Download The Latest Agenda