QA Challenges Associated with GaaS and the Live Gaming Model - Insights from Enrico Mareth, QA Team Lead, Gameforge

QA Challenges Associated with GaaS and the Live Gaming Model - Insights from Enrico Mareth, QA Team Lead, Gameforge


The Game Quality Forum Global 2020 will draw together QA, Localisation and Player Relations professionals from the Triple A, Independent and Mobile Gaming circuits to share and discuss the key issues in their functions.

Ahead of this years forum, we talked to Enrico Mareth, QA Team Lead, Gameforge, about the challenges associated with GaaS and the Live Gaming model. 

Enrico guides us through the challenges faced by QA teams, such as: issues in testing live multiplayer games, ensuring compatibility with previous versions of titles, concerns around security, and much more. At this years event, Enrico will be chairing a discussion entitled 'How to Keep Quality with just One or Two Internal QA Specialists'.

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