Hear from industry leaders about their strategies for success, from monetisation to LiveOps and player engagement. Stay tuned for more in-depth articles, expert analyses, and exclusive content that will help you stay ahead in the fast-evolving gaming landscape.
In this exclusive Game Changers interview, Oliver Wauters, Lead Game Designer at Glowmade, shares thoughtful insights into the evolving landscape of metagame design in live service games. He highlights common pitfalls studios face, like narrow thinking and trend-chasing, and emphasizes the importance of aligning features with a game’s core identity. Check it out below
In this Game Changers interview, Michael Schade, CEO & Co-Founder at ROCKFISH Games, shares the strategic thinking behind EVERSPACE 2’s hybrid content model and how the studio balances monetisation with player trust. He discusses the importance of transparency, timing, and community engagement in live service success, while offering valuable lessons on pricing, content planning, and visibility. Michael also reflects on the challenges of sustaining momentum post-launch and what he’s most excited to explore at the upcoming Live Service Gaming Summit. Check it out below
Ahead of the Live Service Gaming Summit, Matthew Laurence, Engagement Director at Avalanche Studios Group explores the critical challenges studios face in sustaining live service games, emphasizing the importance of integrating strong social systems and community engagement from the outset. It also highlights how aligning creative vision with monetization goals can drive long-term success when approached as a design opportunity rather than a constraint. Check it out below
Ahead of the Live Service Gaming Summit, Vladimir Tortsov, Director of Live Ops at CD PROJEKT RED discusses GWENT’s shift to a self-sustaining model, “GWENTfinity.” Driven by a loyal community, the move aims to keep the game evolving without active development. Vladimir shares insights and advice for studios exploring similar paths and looks forward to connecting with industry peers at the summit. Check it out below
Ahead of the Live Service Gaming Summit, Sergei Vasiuk, Product Director at Wargaming.net shares his take on the biggest shifts in the space. From the new battleground, time to AI transforming gameplay, he challenges the idea that LiveOps is a post-launch feature, stressing it must be built in from day one. Check it out below