Alexander started his career in Application Development and Live Operations for travel companies and online booking operations before joining Jagex as Development Director, building their in-house Platform-as-a-Service for RuneScape and other titles. After a stint working for Banking and Telecommunications providers, he joined Creative Assembly to build up their Publishing and Live Operations division, covering release management, tooling, live servicing, event management, monetisation, game security and business intelligence. He is currently the Director of Live Operations at People can Fly, working on exciting new titles.
Many studios need to make the most of their resources, sometimes while restructuring their teams, and continue to launch successful titles and features on budget. In this session Alexander Rehm, Director of Live Ops at People Can Fly Studios, will explore how their studio navigates resource allocation, makes the most of opportunity, and scales both their teams and games while meeting growing player demand by:
Check out the incredible speaker line-up to see who will be joining Alexander.
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