With a background in selling virtual items across mobile and consoles, Louise Roberts is Monetisation Lead at Rare, currently working on Sea of Thieves. When she isn't selling ships to pirates, she can be found learning Japanese, working on a range of nerdy craft projects, or sword fighting.
As younger audiences shift towards platforms like Roblox and FIFA, studios must rethink how they define and deliver live service experiences. This session explores the urgency of capturing player value within seconds, the cultural shift in monetisation expectations, and how to empower monetisation teams without stigma. Learn why players—not studios—now decide what live service means, and how that impacts content, cadence, and revenue strategy.
Check out the incredible speaker line-up to see who will be joining Louise.
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