Dive into the complex cloud infrastructure that powers Sea of Thieves, a AAA live service game with over 40 million players served by a web of microservices dealing with hundreds of billions of requests per month. This session will explore the architecture of a large-scale live service stack, focusing on resilient systems design and challenges Rare Ltd have faced along their journey such as:
Check out the incredible speaker line-up to see who will be joining Matt.
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