COMMERCIALISING ASIA'S MOBILE GAMING INDUSTRY 

18 - 19 February, 2020 | Singapore

Media Center

View the 2nd Mobile Gaming Asia Summit 2020 Event Guide

Gamers in Asia spend $12 billion yearly on mobile games – and industry players argue that by 2021, Southeast Asia alone will house 250 million mobile gamers, driving $2.4 billion in revenue. While this presents an opportune moment for the mobile gaming industry, players continue to ...

Featured Content

Attraction, Retention and Multiplication - The Marketing Methods of Mobile Gaming

Numerous platforms have been used to tap into the gaming market — including consoles, PCs, web browsers and handheld devices — with mobile gaming being one of the most widely used forms of gaming to date.On the surface, the main reason for this trend is obvious: the sheer convenience of...

[For Sponsors] Attraction, Retention and Multiplication - The Marketing Methods of Mobile Gaming

Numerous platforms have been used to tap into the gaming market — including consoles, PCs, web browsers and handheld devices — with mobile gaming being one of the most widely used forms of gaming to date.On the surface, the main reason for this trend is obvious: the sheer convenience of...

Additional Contents

Pocket Power Rising - A Guide To Mobile Gaming's Growth in Southeast Asia

The gaming industry is enjoying an explosive rate of revenue and audience growth that makes it the envy of even the biggest digital age heavyweights. Download this guide to find out the various rising trends in the Southeast Asia Mobile Game market and essential strategies to stay relevant and ahead...

Why Mobile Gaming and Telcos are the Dream Team

According to Newzoo’s Global Games Market Report, mobile will account for 51% of the total games market this year and will be a $100 billion market by 2021. It’s fair to say the market is booming. Within this ecosystem lies multiple partnerships and opportunities. The partnering of the telcos and...

Why Localisation is important for Mobile Gaming in Southeast Asia

APAC game revenue saw an 8.3% YOY growth from 2017-2018 according to Newzoo with the region accounting for a whopping 49.1 % share of the global market in 2018.In the mobile gaming market both localisation and quality assurance can determine success or failure. Games should be tested to see if...

Attraction, Retention and Multiplication — The Marketing Methods of Mobile Gaming

Numerous platforms have been used to tap into the gaming market — including consoles, PCs, web browsers and handheld devices — with mobile gaming being one of the most widely used forms of gaming to date.On the surface, the main reason for this trend is obvious: the sheer convenience of...

Past Speaker Presentation

Lessons From Vainglory: Building The Most Passionate Mobile Gaming Community In SEA

Presented by Akane Yoshizaki, Senior Manager, Marketing and Communications, Super Evil Megacorp

Making Advertisement Right For Your Mobile Games Monetization

Presented by Ryan Leong, Country Manager, Singapore & Malaysia, Gameloft.

Sponsorship

[For Sponsors] View the 2nd Mobile Gaming Asia Summit 2020 Event Guide

Gamers in Asia spend $12 billion yearly on mobile games – and industry players argue that by 2021, Southeast Asia alone will house 250 million mobile gamers, driving $2.4 billion in revenue. While this presents an opportune moment for the mobile gaming industry, players continue to struggle with monetisation and ...