Agnes Pinter

Senior Director of Production Product Madness

Main Day 1 - Tuesday 9th September

9:00 AM Morning Plenary Panel Discussion – Accelerating Content Creation: Quantity & Quality Control in Live Service Games

In the fast-paced world of live service gaming, getting fresh, engaging content to players is essential for retaining their attention, but how can studios maintain top-notch quality under pressure? This session will explore the essential nature of understanding your game’s intrinsic player motivation, strategies for engaging with and implementing player feedback, and the importance of having a scalable and agile game design and technical infrastructure. Learn more about:

  • Balancing the quantity of content output, with designing a game that caters to a variety of player abilities.
  • Navigating high-volume output and enhancing player experience by tailoring content for diverse skill levels and playstyles.
  • Optimising your studio’s technical infrastructure and team’s expertise to improve observability, the integration of player feedback, and reduce downtime and errors.

Check out the incredible speaker line-up to see who will be joining Agnes.

Download The Latest Agenda