Conference Day 2 – 9th September 2026
This agenda is subject to change.
This panel explores how top-tier live service teams make high stakes decisions while balancing technical realities, human judgement, and the constant pressure of evolving roadmaps. Panellists will unpack how they improve upon:
Speaker Session to Be Announced
Players don’t think about payments, accounts, compliance, or anti-fraud systems - but those “invisible” services determine whether the game feels smooth, trustworthy, and even playable. During this session Maksim Zaikin, the Head of Game Integration at Wargaming will share real examples from his experience running shared services across game titles like World of Tanks: what’s worth centralizing, what it breaks if you do it wrong, and the practical habits that keep platform work helping game teams instead of slowing them down. Attendees will take away:
Post-launch can be like a zombie post-apocalyptic world and only those who adapts the best can survive! In this talk Alexandre Breault, the Associate Game Director of Techland, will use real world examples to outline how you can grow your live service games by keeping a mindset focused on delivery and adaptability. He’ll explain how you can help your team grow your live game like a survivor by being:
How does a live service world stay fresh after years of evolution? In this follow up to last year’s From Legacy to Live session, Michael Schade, CEO of ROCKFISH Games and 2,000 hour Destiny 2 veteran, takes a close look at how Renegades redefines Bungie’s universe. From the Portal overhaul and Star Wars inspired aesthetic to the new Lost Frontier extraction modes and a refreshed loot ecosystem, he explores what these bold shifts reveal about creative reinvention, community trust, and long term player engagement, supported by insights from leading Destiny 2 creators. Dive into:
This session unpacks the art and science of planning content drops that keep live service players engaged without overwhelming teams or diluting the game’s identity. Panellists will explore how they determine the right volume, cadence, and type of updates that will keep players invested by:
Pavlo Poiasnyk, LiveOps Department Director at Plarium, leads an educational roundtable exploring how to construct an in-game economy entirely from scratch while keeping both player trust and commercial goals in balance. Drawing from relevant examples, Pavlo will guide attendees through:
During this session, the speaker will unpack the studio’s wider approach to creating progression led monetisation systems that feel rewarding, intuitive, and aligned with player motivations. Attendees will gain insight into how thoughtful design can turn each step of the player path into a meaningful and commercially effective moment. Get a glimpse into how the team is:
This session explores how studios can keep content feeling fresh and exciting without overwhelming players or compromising fairness, all while meeting revenue goals. The speaker will guide a discussion based on their experience monetising across a variety of platforms. Walk away with practical insights on:
Ed Badcock, Associate Director of Player Engagement at ZeniMax Online Studios, explores what it truly takes to revitalise a ten year old game, like The Elder Scrolls Online, in a way that renews trust with existing players, whilst also ensuring initiatives are deployed to bring back lapsed players and wider audiences. He will unpack how their publishing and development teams have collaborated in an intentional way that creates a game and community that builds player trust by:
This forward looking session explores what the live service landscape may look like by 2027, highlighting the emerging trends, technologies, and player expectations that will define the next wave of successful games. The panellists will share key learnings from their experience the past year while examining how studios are: