Conference Day 2 – 9th September 2026
This agenda is subject to change.
This panel explores how top-tier live service teams make high stakes decisions while balancing technical realities, human judgement, and the constant pressure of evolving roadmaps. Panellists will unpack how they improve upon:
Players experience one game, one brand, and one relationship. But behind every live game sit dozens of teams, technologies, and disconnected sources of player data—each seeing only part of what is happening.
Players don’t think about payments, accounts, compliance, or anti-fraud systems - but those “invisible” services determine whether the game feels smooth, trustworthy, and even playable. During this session Maksim Zaikin, the Head of Game Integration at Wargaming will share real examples from his experience running shared services across game titles like World of Tanks: what’s worth centralizing, what it breaks if you do it wrong, and the practical habits that keep platform work helping game teams instead of slowing them down. Attendees will take away:
The idea of a game being "finished" is rapidly disappearing. Players increasingly expect ongoing updates, content roadmaps, and long-term support, transforming launch day from a milestone into the beginning of a product's lifecycle. While indie studios have successfully embraced iterative development through Early Access and community-driven feedback, AAA developers face growing pressure to balance blockbuster launches with the agility of live services. This panel examines how evolving player expectations are reshaping development models, what different segments of the industry can learn from one another, and how studios can build sustainable strategies for games that never truly end.
• Navigating shifting player expectations beyond launch.
• Balancing live service demands with sustainable development.
• Learning from indie and AAA post-launch strategies.
Pavlo Poiasnyk, LiveOps Department Director at Plarium, leads an educational roundtable exploring how to construct an in-game economy entirely from scratch while keeping both player trust and commercial goals in balance. Drawing from relevant examples, Pavlo will guide attendees through:
This session unpacks the art and science of planning content drops that keep live service players engaged without overwhelming teams or diluting the game’s identity. Panellists will explore how they determine the right volume, cadence, and type of updates that will keep players invested by:
Marcin Lella works closely with Tencent's secondary studios and works with them to optimise and improve their user research strategies that directly influence smarter, safer, and more player aligned game design. By observing real players test early builds, he guides developers in identifying risks, refining in game assets, and continually adjusting features to better meet audience expectations. Through real world examples, this session gets into:
Applying user research insights to refine in game assets and align them with real player expectations.
Identifying design risks early and guiding teams through safer, more informed decision making.
Observing real player behaviour to drive continuous iteration and meaningful feature improvements.
This engaging roundtable session led by industry veteran, Oscar Clark, invites attendees to exchange tactics and food-for-thought regarding how their studios approach truly understanding whether the games they’re building, and the updates they’re shipping, are creating the impact they expect. In an open dialogue, Oscar will outline his tried-and-true tactics based on years of LiveOps experience and encourage others to discuss how they connect real player data to practical, actionable strategies that guide live service decisions throughout full end to end lifecycles. Get into:
Ed Badcock, Associate Director of Player Engagement at ZeniMax Online Studios, explores what it truly takes to revitalise a ten year old game, like The Elder Scrolls Online, in a way that renews trust with existing players, whilst also ensuring initiatives are deployed to bring back lapsed players and wider audiences. He will unpack how their publishing and development teams have collaborated in an intentional way that creates a game and community that builds player trust by:
This forward looking session explores what the live service landscape may look like by 2027, highlighting the emerging trends, technologies, and player expectations that will define the next wave of successful games. The panellists will share key learnings from their experience the past year while examining how studios are: