The transition to a live service model is more than just a technical challenge; it's a cultural shift. In this session, panellists will detail how to successfully transition a team to a live service model and how to avoid common post-launch obstacles and ensure smooth, long-term success by:
Stop ignoring the world's biggest gaming platform if you work in games. How to make it in the UGC space.
As live service games scale, studios must decide which tools to develop in-house and which to source from third parties. Striking the right balance can impact everything from agility to long-term costs, but making the wrong choice can drain resources or limit flexibility. This panel will dive into how these decisions affect budgets, impact development efficiency, and a studio’s ability to keep up with evolving player needs:
Dive into the complex cloud infrastructure that powers Sea of Thieves, a AAA live service game with over 40 million players served by a web of microservices dealing with hundreds of billions of requests per month. This session will explore the architecture of a large-scale live service stack, focusing on resilient systems design and challenges Rare Ltd have faced along their journey such as:
As younger audiences shift towards platforms like Roblox and FIFA, studios must rethink how they define and deliver live service experiences. This session explores the urgency of capturing player value within seconds, the cultural shift in monetisation expectations, and how to empower monetisation teams without stigma. Learn why players—not studios—now decide what live service means, and how that impacts content, cadence, and revenue strategy.
As more studios explore Direct-to-Consumer (D2C) models, the benefits of deeper player engagement, revenue control, and brand ownership are clear – but so are the challenges. This panel, moderated by the Founder and Director of Tebex, Lee McNeil, will examine the biggest hurdles of launching high-converting D2C platforms, as well as:
This talk explores the implementation of lean GaaS methodologies in a single-player AA title, using EVERSPACE 2 as a case study. It covers a clever mix of free and paid DLC to boost long-term engagement, strategic use of Early Access, platform relations, and community building through Twitch and YouTube. Key insights include pricing strategy, wishlist conversion, performance marketing, and revenue breakdowns backed by real KPIs and sales data. Join for a detailed postmortem for studios balancing depth, trust, and visibility without a dedicated live ops team. Learn more about:
This presentation will introduce a universal framework for designing a monthly Live Ops events calendar for mid-core games. Poiasnyk will refer to their own games as well as similar titles. He will try to create a step-by-step algorithm that synergises unique offers, in-game events, and promotional campaigns into a cohesive meta-layer. The goal is to provide actionable guidelines that boost in-game KPIs, while offering a scalable template that can be adapted across various projects.
Chapters:
The role of UX design in live service games has evolved dramatically over the past 5-7 years, shifting from vague and undefined to a critical component of player retention and monetisation. This session discusses how studios may begin the task of quantifiably measuring the success of UX design through key metrics, the tools needed for accurate tracking, and why investing in UX is essential for long-term growth by:
In this session, Muhsin Yaramis, will reveal how deploying an efficient operational framework not only boosts cross-functional team collaboration and elevates player experiences, but also ensures launch and operational readiness from pre- and post-launch operations to sunset. We'll dive into strategies for streamlining live operations, advocating for player-centricity, and risk management practices. Attendees will hear about applicable and proven best practices such as:
This presentation will explore not only how a segmented 'pod' team model helps manage limited resources and increases visibility across all roles, but also how building a great team culture is an essential first step in an organisational change by:
In this data-rich session, Harris Kaldis, Director of Product at FM Games, will walk attendees through a global player retention strategy case study.
From prototype and the importance of early data to progression-based tunning and long-term retention mechanics, dive deeper into:
Live service gaming, and the gaming industry as a whole, is evolving rapidly. This panel of industry experts will discuss how studios can set their teams up for sustainable success and turn challenges into opportunities via strategies such as: