With nearly two decades of experience in programming and animation, I have progressed from animator to technical animator, and later to animation engineer and research developer, with a focus on runtime and production development. I have worked across three industries—Film & Previs, Motion Capture & Software Engineering, and Game Development—each involving different aspects of real-time animation.
In the motion capture and animation community, I am known as Neill3d, where I contribute to open-source projects and produce tutorial videos to support and educate others in the field.
Check out the incredible speaker line-up to see who will be joining Sergei.
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