I’m a game developer with over 20 years of professional experience in social and mobile gaming, and more than 30 years in game design. I've had the privilege of working at industry leaders including Playfish, King, Niantic, and now Tripledot Studios, contributing to live operations games long before the term became common. Since moving to London 15 years ago, I’ve been a passionate advocate for the games industry, actively mentoring and leading new generations of developers for over 8 years. When I’m not working, you’ll likely find me spending time with my wife and friends, trekking outdoors or exploring the culinary gems of London and beyond.
As live service games scale, studios must decide which tools to develop in-house and which to source from third parties. Striking the right balance can impact everything from agility to long-term costs, but making the wrong choice can drain resources or limit flexibility. This panel will dive into how these decisions affect budgets, impact development efficiency, and a studio’s ability to keep up with evolving player needs:
Check out the incredible speaker line-up to see who will be joining Kazimierz.
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