In the fast-paced world of live service gaming, getting fresh, engaging content to players is essential for retaining their attention, but how can studios maintain top-notch quality under pressure? This session will explore the essential nature of understanding your game’s intrinsic player motivation, strategies for engaging with and implementing player feedback, and the importance of having a scalable and agile game design and technical infrastructure. Learn more about:
Player monetization sits at the cornerstone of your game’s sustainability - a must-have for the long-term success of live service games. Yet studios are unintentionally leaving millions on the table by overlooking critical levers that can drive higher player spend and revenue growth without damaging trust or retention.
In this data-driven keynote, Liam Wiltshire, Head of Payments at Tebex, draws on 12+ years of experience, supporting over $1 billion USD in transactions for studios like Rockstar Games, Studio Wildcard, and others to share proven tactics that maximize revenue while strengthening player loyalty. Don’t miss the keynote session where Liam will cover:
This compelling keynote will dive deep into the trends, challenges, and innovations that will define AAA live service games from 2025 to 2030. Whether you're a developer, publisher, or strategist, these insights will help you stay ahead of the curve - before the industry shifts beneath your feet. Attendees will gain a deeper understanding of:
This presentation will detail how and why teams should craft immersive narratives that remain specific, clear, and ready to evolve. From the brainstorming process—stress-testing ideas on colleagues and refining concepts before pitching them—to embracing a hive-mindset that fosters creativity and cross-department collaboration, discover how to build a LiveOps narrative that keeps players invested by:
Creating a distinct and consistent visual identity is essential for a successful LiveOps game. Panellists will outline their best practice and strategies for establishing a memorable visual art identity, maintaining aesthetic consistency, and achieving clarity that satisfies players by:
In the fast-paced world of LiveOps, localisation must keep up with constant content updates and evolving cultural trends. This session will explore a variety of ways studios can successfully integrated technological automation into their localisation workflow, simultaneously improving efficiency, maintaining quality, and engaging players while also navigating the legal risks of automation by:
In this session, we'll explore how a well-established studio with a globally recognised IP has evolved its live ops strategy over time, adjusted to a growing player base, and adapted to changing player expectations. Drawing from a use case of live ops evolution, we'll touch on:
This session will delve into the critical differences between moving live ops games involving in-house IPs versus third-party IPs, into a self-sustaining model. We’ll examine the unique challenges, such as:
Session to be announced
This talk by Michael Schade, Co-Founder & CEO of ROCKFISH Games, will provide an in-depth analysis of how free and paid content updates for EVERSPACE 2 have performed from a Games-as-a-Service (GaaS) perspective. He will explore the strategic approaches used to balance these updates and how they’ve impacted player engagement, monetization, and long-term retention. Attendees will learn to balance base game engagement via free updates and creating value through paid content by:
This presentation will introduce a universal framework for designing a monthly Live Ops events calendar for mid-core games. Poiasnyk will refer to their own games as well as similar titles. He will try to create a step-by-step algorithm that synergises unique offers, in-game events, and promotional campaigns into a cohesive meta-layer. The goal is to provide actionable guidelines that boost in-game KPIs, while offering a scalable template that can be adapted across various projects.
Chapters:
Creating a robust game system and economy is an essential part of operating live games. In this Talking Tom case study, Mykola Akulov, will not only dive into how to design a balanced resource flow and economy that enhances the player experience and maximises monetisation, but he will also outline actionable steps to take if your initial system design doesn’t deliver the desired results. Gain a deeper understanding of:
Many studios need to make the most of their resources, sometimes while restructuring their teams, and continue to launch successful titles and features on budget. In this session Alexander Rehm, Director of Live Ops at People Can Fly Studios, will explore how their studio navigates resource allocation, makes the most of opportunity, and scales both their teams and games while meeting growing player demand by:
Elisa Olmedo - Associate Production Director, led a strategic shift in ways of working within the Core Gameplay area of Farm Heroes Saga by re-organising the team into smaller, agile 'pods'. This presentation will explore not only how this model helps the team manage limited resources and increases visibility across all roles, but also how building a great team culture is an essential first step in an organisational change by:
Session to be announced
Creating a truly engaging live game requires more than just strong gameplay—it’s about crafting an evolving ecosystem of systems, community, and brand identity that players want to return to. Many live games fail because they overlook one key reality: players always have alternatives, and sustaining loyalty demands constant innovation. This session will break down the essential elements of best-in-class live game design, from day-one execution to ongoing adaptation, ensuring your game thrives in an ultra-competitive market by:
In a landscape that relies on player engagement, the importance of the metagame has never been more critical. This session explores how a well-designed meta layer enhances both gameplay and monetisation, while also fostering community. Our experts will dive into strategies such as: