Conference Day 1 – 8th September 2026
This agenda is subject to change.
This session explores why agility is essential for studios operating in the fast moving world of live service games, where human decision making, tooling flexibility, and community expectations all shift rapidly. Drawing on real examples from studio leadership, the presentation highlights moments where teams had to pivot quickly, overcome unexpected challenges, and manage the resulting impact on players. Attendees will gain insight into:
Speaker Session to Be Announced
Developing for live service is difficult. Horrifically, it's even more difficult if you're an experienced game developer. Why? Because you're no longer "just" making a game. The true nature of live service presents an insidious challenge for those well-versed in premium/boxed game dev, and this presentation is about peeling back that trial's layers. In this talk, we'll dig into the actual product live service requires you to build (whether you like it or not) and show you how to reframe and structure your game design methodology to give you and your team a fighting chance in this strange, deeply unfair arena. Intended Takeaways:
During this session, Marian Nicolae, VP of Data at Gameloft, will take attendees inside the architecture and team structure that enables the studio to manage a petabyte-scale data pipeline. He will break down why their data organisation, pipeline design, and operational strategies are built the way they are and demonstrate how this infrastructure is essential to delivering seamless, enjoyable in game experiences across Gameloft’s extensive live service catalogue by:
Marcin Lella works closely with Tencent’s secondary studios and works with them to optimise and improve their user research strategies that directly influence smarter, safer, and more player aligned game design. By observing real players test early builds, he guides developers in identifying risks, refining in game assets, and continually adjusting features to better meet audience expectations. Through real world examples, this session gets into:
Better understand a few best practices that studios can use playtesting and A/B testing to gather meaningful player data long before launch day. The session will break down key architecture and practical methods for capturing early behavioural insights, from controlled tests to wider community sampling, and explain how to identify the metrics that truly shape a stronger live service experience. Attendees will discuss:
This engaging roundtable session led by industry veteran, Oscar Clark, invites attendees to exchange tactics and food-for-thought regarding how their studios approach truly understanding whether the games they’re building, and the updates they’re shipping, are creating the impact they expect. In an open dialog, Oscar will outline his tried-and-true tactics based on years of LiveOps experience and encourage others to discuss how they connect real player data to practical, actionable strategies that guide live service decisions throughout full end to end lifecycles. Get into:
Speaker Session to Be Announced
Train Station 3 launched with full core and side loops, monetization systems, and an operational event framework already in place. Leveraging deep franchise audience knowledge, they launched with strong LTV curves immediately, enabling confident and rapid scaling. This talk led by Martin Gajarský, Project Owner and Lead Game Designer at Pixel Federation, breaks down how early monetisation and LiveOps design, validation-focused soft launch, and sequel leverage can accelerate growth from day one. Dive deeper into how Train Station 3 was met with success by:
Speaker Session to Be Announced
David Penn-Chester, Technical Director at Tripledot Studios, shares real challenges and solutions uncovered while prototyping, launching, and maintaining Tripledot’s live service games across their full lifecycle. Drawing on hands on experience leading technical teams, David will walk attendees through real project examples that reveal how the team evaluates problems, iterates quickly, and makes decisions that keep live games healthy and scalable. This session offers a practical look into the thought processes behind sustaining long term live service success.
Cristian Girbea, Director of Quality – Portfolio and Player Experience, will explore how building trust between teams can transform the way games are delivered and supported. Drawing on real examples with tangible strategic takeaways, he will break down his approach to structuring teams into three core groups and the challenges that arise when priorities and goals aren’t aligned. Cristian will share a case-study where misalignment caused major roadblocks and how resolving them not only improved collaboration but directly elevated the player experience. He prioritises: