Matthew Laurence

Matthew Laurence

Engagement Director Avalanche Studios Group
Matthew Laurence

Matthew Laurence has been a video game designer and writer for over seventeen years. Consistently delighted that people actually pay him to make games, Matthew has gone from Orlando and San Francisco all the way to Helsinki, Munich, Abu Dhabi, and - finally! - Stockholm in the course of his career. During his time in the industry, he has focused heavily on economy, engagement, and systems design in the mobile, educational, and Live Service AAA markets.

Conference Day 1 – 8th September 2026

10:30 AM Presentation – Your Expertise Is Your Undoing: Dissecting the Cursed Heart of Live Service

Developing for live service is difficult. Horrifically, it's even more difficult if you're an experienced game developer. Why? Because you're no longer "just" making a game. The true nature of live service presents an insidious challenge for those well-versed in premium/boxed game dev, and this presentation is about peeling back that trial's layers. In this talk, we'll dig into the actual product live service requires you to build (whether you like it or not) and show you how to reframe and structure your game design methodology to give you and your team a fighting chance in this strange, deeply unfair arena. Intended Takeaways:

  • Why veteran game design instincts often fail in live service and how to refresh them.
  • The true "product" a live service game really represents (and why most teams miss it).
  • How to identify fun features that quietly damage long-term player health.
  • A framework for designing systems around years-long player journeys, not one-off launches.
  • Practical ways to help experienced teams adapt without sacrificing craft or morale.

Conference Day 2 – 9th September 2026

11:30 AM Panel Discussion – The Death of “Finished”: Are All Games Live Services Now?

The idea of a game being "finished" is rapidly disappearing. Players increasingly expect ongoing updates, content roadmaps, and long-term support, transforming launch day from a milestone into the beginning of a product's lifecycle. While indie studios have successfully embraced iterative development through Early Access and community-driven feedback, AAA developers face growing pressure to balance blockbuster launches with the agility of live services. This panel examines how evolving player expectations are reshaping development models, what different segments of the industry can learn from one another, and how studios can build sustainable strategies for games that never truly end.

• Navigating shifting player expectations beyond launch.

• Balancing live service demands with sustainable development.

• Learning from indie and AAA post-launch strategies.

 


Check out the incredible speaker line-up to see who will be joining Matthew.

Download The Latest Agenda