Jakub Trancik

Jakub Trancik

Head of Game – Idle Miner Tyoon Kolibri Games GmbH
Jakub Trancik

For more than 11 years, Jakub's passion is game product & systems design, LiveOps, and data-informed iteration. He has been leading data-driven transformations in dozens of teams and companies (including worldwide Top-10 grossing Free-to-Play titles), driving the change to achieve the greatest potential of their projects. With the Idle Miner Tycoon team, he has achieved double-digit year-over-year growth on a 9 year old Free-to-Play game.

Conference Day 2 – 9th September 2026

12:30 PM Panel Discussion – Dropping the Right Content: Crafting Updates Players Actually Want

This session unpacks the art and science of planning content drops that keep live service players engaged without overwhelming teams or diluting the game’s identity. Panellists will explore how they determine the right volume, cadence, and type of updates that will keep players invested by:

  • Assessing player behaviour and aligning content drops with realistic production capacity.
  • Identifying player priorities by analysing feedback and data to understand what content resonates most.
  • Transforming insights into updates by converting player needs into compelling, well timed in game experiences.

Check out the incredible speaker line-up to see who will be joining Jakub.

Download The Latest Agenda