Martin Gajarský

Martin Gajarský

Project Owner and Lead Game Designer Pixel Federation
Martin Gajarský

Conference Day 1 – 8th September 2026

3:10 PM Presentation – Launch Complete, Scale Confidently: Designing Live Ops from Day One

Train Station 3 launched with full core and side loops, monetization systems, and an operational event framework already in place. Leveraging deep franchise audience knowledge, they launched with strong LTV curves immediately, enabling confident and rapid scaling. This talk led by Martin Gajarský, Project Owner and Lead Game Designer at Pixel Federation, breaks down how early monetisation and LiveOps design, validation-focused soft launch, and sequel leverage can accelerate growth from day one. Dive deeper into how Train Station 3 was met with success by:

  • Following player data to drive project direction for each instalment.
  • Prioritising monetisation and LiveOps design from the beginning.
  • Transforming a beloved game into a powerhouse franchise.



Check out the incredible speaker line-up to see who will be joining Martin.

Download The Latest Agenda