[Report] Growth Under Pressure: Acquisition and Retention in Live Service Games

[Report] Growth Under Pressure: Acquisition and Retention in Live Service Games

With 95% of studios building live service titles, player acquisition and retention are more critical than ever. This report features case studies from Candy Crush Saga, Destiny 2, and others, covering how to use player data effectively, set the right content cadence, and build strong player communities.

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