Dan Usedom is on the GTM team at ThinkingAI (formerly ThinkingData), the autonomous analytics and LiveOps platform built for game studios. He's spent the last decade in games at companies like Unity, Roblox and AccelByte. He works with studios to consolidate their data and operational infrastructure, helping teams reduce overhead and move faster on what matters by leveraging ThinkingAI's Agentic Engine.
Generic AI tools are smart advisors. But running a live service game requires operators. Tools that understand your retention curves, your LiveOps playbooks, your patch cadence, and your players. Most off-the-shelf LLMs can't do that, and stitching together a fragmented analytics and LiveOps stack to get there is costing your team more time than it saves.
ThinkingAI spent 10 years embedded with the world's top grossing mobile studios, building the skills, workflows, and institutional knowledge that now power the Agentic Engine: a coordinated team of AI agents purpose-built for live service games. In this session, learn how to:
Check out the incredible speaker line-up to see who will be joining Dan.
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