Main Day 1 of Live Service Gaming
In the fast-paced world of live service gaming, getting fresh, engaging content to players is essential for retaining their attention, but how can studios maintain top-notch quality under pressure? In this session, panelists will discuss ways in which the live service player demographic is changing and what that means for the type, quality, and quantity of content players expect. Learn to adapt by:
Session to be Announced
Mindi Sellers, Lead Development Director for FC Live Service at Electronic Arts, shares how her team manages the complexity of releasing multiple updates daily across Live titles. With a focus on release management, Mindi explores how EA balances quality and velocity by:
Launching a successful live service game requires monitoring the right metrics at the right time, yet many studios struggle with fragmented data and delayed insights during critical launch windows. This session introduces a comprehensive framework built on four critical pillars, and by integrating these data streams into a unified pipeline, studios can identify issues early, make data-driven decisions quickly, and transition from launch firefighting to sustainable operations by:
Great games aren’t built on instinct alone — they’re built on understanding. During this session targeted towards analysts, producers, designers, marketers, and anyone interested in making data a practical, creative tool for better games and smarter decisions, attendees explore how to turn raw data into meaningful insights that guide smarter game design, marketing, and live-ops decisions. From setting up the right data structure to identifying the metrics that truly matter, delegates will learn how to move beyond dashboards and use analytics to shape player experiences and business outcomes. Emma will cover:
Rich Vogel, a Strategic Advisor, will outline why so many recent GAAS titles fail to survive beyond their first year. Using real-world examples, this thought-provoking session will highlight how to avoid common pitfalls and create live service experiences that resonate with players long-term by:
Session to be Announced
Session to be Announced
Novy Dhillon, Technical Director at Fortis Games, will explore how studios can have confidence in that they’ve made the right architectural and infrastructure decisions as they move from early prototyping to full production and the launch of a live service title. He will break down how different game types, scaling needs, and backend components influence architectural choices, and how teams can design systems that scale horizontally without inflating their infrastructure footprint. Using real examples, Novy will illustrate how thoughtful planning and adaptive engineering lead to smoother launches, lower costs, and better long term player experiences. Learn more about:
Maxfield Stewart, Director of Software Engineering for Live and Game Operations at Riot Games, will share how the studio confronted skyrocketing telemetry costs while ingesting over a petabyte of data each month. This session dives into the cultural and technical shifts that turned cost management into a shared responsibility, from process tweaks to accountability frameworks. Attendees will walk away with practical insights into:
Andrew Gambel, Director of Product – Live Services at Sony Interactive Entertainment, shares how his team builds organizational bridges between product, data, user research, and development without compromising the unique strengths of each discipline. This session explores:
Decline is part of the product lifecycle…or is it? Running multiple live service games on a single platform can unlock major efficiencies, but it’s not without its trade-offs. In this session led by Pawan Gaargi, Chief Product Officer at Monumental, he will share examples from their playbook outlining why their studio has chosen this approach, what they’re evolving, and how they balance strategic goals with backend complexity by:
Neil Yang, Vice President of Intellectual Property at NetEase Games, oversees global IP and litigation outside of China. Drawing on experience across franchises, studios, and platforms, he offers a practitioner’s view of how AI and automation is redrawing the boundaries of creativity, ownership, and compliance in live service games. Neil unpacks what developers and publishers need to consider when future-proofing their creative pipelines such as:
This panel will examine how market research drives success in live service games. Experts will discuss building systems to collect quality data, leveraging insights to create business value, and tracking KPIs to measure the impact of marketing strategy changes.