Day 2 - Wednesday 29th April, 2026

Main Day 2 of Live Service Gaming

Morning Plenary Sessions

8:00 am - 8:45 am Registration & Breakfast


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Fred White

Global Game Marketing & Publishing Leader
Global Game Marketing & Publishing Leader

What once defined live service gaming is now being reimagined by changing player behaviors and market forces. This session explores the current state of live service games, the major shifts reshaping the industry, and how studios can adapt their models to stay relevant by:

  • Redefining what a live service game is, recognizing where the market is heading, and understanding how the audience demographic is diversifying.
  • Treating data as a foundational pillar across both in-game and internal studio strategies, with the overarching goal of enhancing the player experience.
  • Outlining strategies that allow you to monetize your game – such as in-game ads, subscription and D2C models – while keeping your players engaged and safe.

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Nicole Opas

Vice President and General Manager of Live Operations at NYT Games
The New York Times

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Alex Pfluger

Associate Director of Data Analytics
Second Dinner

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Fred White

Global Game Marketing & Publishing Leader
Global Game Marketing & Publishing Leader

9:30 am - 10:00 am Presentation – Built-In, Not Bolt-On: Designing Trust & Safety from Day One

During this impactful session, a Product Management Director, will share how their studio integrates moderation, policy, and community protection into the DNA of their games. From early product design to post-launch updates, this session explores how they integrate trust and safety measures that continuously shape healthier, more sustainable game communities by:

  • Embedding trust and safety into the product lifecycle from early-stage concept to shipment and live updates.
  • Acquiring or building the right tools and technology to build scalable, proactive player safety systems.
  • Integrating policy and rating considerations into safety design to ensure features align with player expectations and platform standards.

10:00 am - 10:30 am Speaker Session to Be Announced

Session to be Announced

10:30 am - 11:00 am Morning Coffee Break


Morning Stream Sessions

Track A – Game Infrastructure & Technology: Developer Application & Insights

11:00 am - 11:30 am Speaker Session to be Announced
Session to be Announced

Track A – Game Infrastructure & Technology: Developer Application & Insights

11:35 am - 12:05 pm Panel Discussion – Scaling Creativity: The Backend Blueprint for UGC in Live Games

User-generated content is a powerful engagement engine but integrating it at scale requires well thought out backend support. This session dives into the technical foundation needed to support UGC in live service games, including everything from:

  • Setting up backend infrastructure that supports scalable, secure UGC integration.
  • Implementing SDKs and webhooks to streamline content submission and moderation workflows.
  • Building creator hubs that foster community participation and simplify content management.


Track A – Game Infrastructure & Technology: Developer Application & Insights

12:10 pm - 12:40 pm Presentation – From Manual to Machine: Evolving Localisation for Live Service Games

LiveOps demands rapid, culturally relevant content delivery, and localisation must evolve to keep pace. This session explores how studios are integrating automation tools like AI and machine translation to assist with:

  • Streamlining workflows to accelerate localized content delivery and reduce manual strain.
  • Mitigating legal exposure by building safeguards.
  • Strengthening player engagement by delivering localized content that feels timely, relevant, and culturally resonant.

Track A – Game Infrastructure & Technology: Developer Application & Insights

12:45 pm - 1:15 pm Presentation – Seasonal Sync: Designing Levels That Engage, Monetize, and Scale

Live service success hinges on delivering fresh, engaging content that resonates across a diverse player base. This session explores how smart level design can elevate engagement and boost revenue by:

  • Aligning seasonal themes with level design to drive player engagement.
  • Incorporating monetization opportunities that avoid interrupting core gameplay.
  • Leveraging analytics to tailor content for segmented audiences.

Track B – Game Product & Strategy: Live Service Growth and Monetization Strategy

11:00 am - 11:30 am Speaker Session to be Announced
Session to be Announced

Track B – Game Product & Strategy: Live Service Growth and Monetization Strategy

11:35 am - 12:05 pm Panel Discussion – Monetizing in the Moment: Rethinking Live Service for a New Generation of Players

This session explores the urgency of capturing player value within seconds, the cultural shift in monetization expectations given a wide demographic of players, and how to empower monetization teams across the business. Learn why players, not studios, now decide what live service means, and how that impacts content, cadence, and revenue strategy. Dive into:

  • Grabbing player attention and value within the first 10 seconds to maximize monetization potential.
  • Adapting monetization strategies to reflect generational shifts and platform preferences.
  • Empowering teams to build monetization organically and authentically within live service ecosystems.

Track B – Game Product & Strategy: Live Service Growth and Monetization Strategy

12:10 pm - 12:40 pm Fireside Chat – Designing Delight and Driving Revenue: Evolving Player Experience and Monetization Across NYT Games
Nicole Opas - Vice President and General Manager of Live Operations at NYT Games, The New York Times
Fred White - Global Game Marketing & Publishing Leader, Global Game Marketing & Publishing Leader

Nicole Opas, Vice President and General Manager of Live Operations at NYT Games, shares how The New York Times is scaling its puzzle game portfolio while deepening player engagement across their subscription-based platforms. From handcrafted game design to the integration of new features, Nicole explores how NYT Games balances free-to-play access with premium content and reaches new players by:

  • Expanding reach through regional growth strategies and localized player experiences.
  • Balancing free and premium content to optimize engagement and subscription value.
  • Integrating metagame features to enhance retention and drive monetization.

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Nicole Opas

Vice President and General Manager of Live Operations at NYT Games
The New York Times

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Fred White

Global Game Marketing & Publishing Leader
Global Game Marketing & Publishing Leader

Track B – Game Product & Strategy: Live Service Growth and Monetization Strategy

12:45 pm - 1:15 pm Presentation – Direct to Player, Direct to Profit; D2C Strategies That Power Live Service Growth
Ivan Donik - Monetization Lead, Kabam

Ivan Donik, Monetization Lead at Kabam, brings over nine years of experience in the free-to-play mobile gaming space to this session focused on direct-to-consumer (D2C) live service strategies. He’ll share proven approaches to designing monetization features, optimizing revenue streams, and improving operational tools that drive both player acquisition and profitability by:

  • Designing monetization systems that align with player behavior and lifecycle.
  • Streamlining live operations to maximize revenue and reduce friction.
  • Leveraging D2C strategies to deepen engagement and expand acquisition channels.

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Ivan Donik

Monetization Lead
Kabam

Lunch

1:15 pm - 2:15 pm Lunch

Afternoon Stream Sessions

Track A – Game Infrastructure & Technology: Backend Operations & Content Delivery

2:15 pm - 2:45 pm Session Details to be Announced

Session Details to be Announced


Track A – Game Infrastructure & Technology: Backend Operations & Content Delivery

2:50 pm - 3:20 pm Presentation – Smart Content, Smarter Timing: Powering Trend-Driven Releases

In live service games, timing and relevance are everything and current technology is changing how studios deliver both. This session explores how teams are using intelligent systems to generate content ideas and how studios are considering:

  • Integrating things like AI or machine learning tools to generate content that reflects evolving player interests and cultural trends.
  • Using analytics to determine optimal release timing for maximum engagement and retention.
  • Building AI systems that align with creative intent and support scalable content pipelines

Track A – Game Infrastructure & Technology: Backend Operations & Content Delivery

3:25 pm - 3:55 pm Panel Discussion – Build or Buy?: Making Smart Tech Investments for Live Service Growth

As live service games scale, studios must decide which tools to develop in-house and which to source from third parties. Technology integration shouldn’t be such a hassle. Why is it? Making the wrong choice can drain resources or limit flexibility. This panel will dive into how these decisions affect a studio’s ability to keep up with evolving player needs and get into:

  • Evaluating the pros and cons of internal vs co-development.
  • Aligning technology choices with long-term studio goals to maintain efficiency and adaptability.
  • Managing budgets effectively by understanding the hidden costs of in-house development and external dependencies.

Track B – Game Product & Strategy: Publishing & Marketing, and Launch

2:15 pm - 2:45 pm Session Details to be Announced
Session Details to be Announced

Track B – Game Product & Strategy: Publishing & Marketing, and Launch

2:50 pm - 3:20 pm Presentation – Session to be Announced
Matt Sharpe - Creative Director of Advertising, Zynga
Session to be Announced
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Matt Sharpe

Creative Director of Advertising
Zynga

Track B – Game Product & Strategy: Publishing & Marketing, and Launch

3:25 pm - 3:55 pm Panel Discussion – Turning Data into Direction: Using Market Research to Refine Marketing Strategies

This panel will examine how market research drives success in live service games. Experts will discuss building systems to collect quality data, leveraging insights to create business value, and tracking KPIs to measure the impact of marketing strategy changes.

  • Building systems that ensure accurate and reliable market data collection.
  • Leveraging insights from data to create measurable business value.
  • Tracking KPIs to evaluate the effectiveness of marketing strategy changes.

Afternoon Coffee Break

3:55 pm - 4:25 pm Afternoon Coffee Break


Afternoon Plenary Sessions

4:25 pm - 4:55 pm Presentation – IP That Lasts: Building Creative Alignment for Long-Term Engagement

Irena Pereira - CEO - Founder, Unleashed Games

Strong IP doesn’t stay relevant by accident, it’s nurtured through intentional strategy, creative leadership, and cross-team collaboration. This presentation led by Irena Pereira, the CEO- Creative Director & Founder of Unleashed Games, dives into how studios can assess their creative vision and build shared roadmaps that keep current and legacy IP alive while resonating across platforms and audiences by:

  • Assessing IP strengths and weaknesses early to guide long-term creative and business decisions.
  • Maintaining consistency and staying true to the core IP.
  • Leveraging AI to assist with concept development, but without stifling human creativity.


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Irena Pereira

CEO - Founder
Unleashed Games

Live service gaming continues to push the industry to its bounds and success requires more than just frequent updates. This panel brings together experts to explore what’s driving sustainable growth, what pitfalls to avoid, and how to future-proof your game from the earliest stages by:

  • Assessing risks early in development to avoid costly setbacks post-launch.
  • Identifying opportunities to evolve existing titles into engaging live service experiences.
  • Understanding why technical resiliency matters and where pitfalls lie.

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Max Stewart

Director, Software Engineering - Live and Game Operations
Riot Games

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Joel White

Vice President of Product
KingsIsle Entertainment

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Ben Jones

Head of Games
STEALTH

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Fred White

Global Game Marketing & Publishing Leader
Global Game Marketing & Publishing Leader

5:25 pm - 5:30 pm Closing Remarks and Close of Conference