Main Day 2 of Live Service Gaming
What once defined live service gaming is now being reimagined by changing player behaviors and market forces. This session explores the current state of live service games, the major shifts reshaping the industry, and how studios can adapt their models to stay relevant by:
During this impactful session, a Product Management Director, will share how their studio integrates moderation, policy, and community protection into the DNA of their games. From early product design to post-launch updates, this session explores how they integrate trust and safety measures that continuously shape healthier, more sustainable game communities by:
User-generated content is a powerful engagement engine but integrating it at scale requires well thought out backend support. This session dives into the technical foundation needed to support UGC in live service games, including everything from:
LiveOps demands rapid, culturally relevant content delivery, and localisation must evolve to keep pace. This session explores how studios are integrating automation tools like AI and machine translation to assist with:
Live service success hinges on delivering fresh, engaging content that resonates across a diverse player base. This session explores how smart level design can elevate engagement and boost revenue by:
This session explores the urgency of capturing player value within seconds, the cultural shift in monetization expectations given a wide demographic of players, and how to empower monetization teams across the business. Learn why players, not studios, now decide what live service means, and how that impacts content, cadence, and revenue strategy. Dive into:
Nicole Opas, Vice President and General Manager of Live Operations at NYT Games, shares how The New York Times is scaling its puzzle game portfolio while deepening player engagement across their subscription-based platforms. From handcrafted game design to the integration of new features, Nicole explores how NYT Games balances free-to-play access with premium content and reaches new players by:
Ivan Donik, Monetization Lead at Kabam, brings over nine years of experience in the free-to-play mobile gaming space to this session focused on direct-to-consumer (D2C) live service strategies. He’ll share proven approaches to designing monetization features, optimizing revenue streams, and improving operational tools that drive both player acquisition and profitability by:
Session Details to be Announced
In live service games, timing and relevance are everything and current technology is changing how studios deliver both. This session explores how teams are using intelligent systems to generate content ideas and how studios are considering:
As live service games scale, studios must decide which tools to develop in-house and which to source from third parties. Technology integration shouldn’t be such a hassle. Why is it? Making the wrong choice can drain resources or limit flexibility. This panel will dive into how these decisions affect a studio’s ability to keep up with evolving player needs and get into:
This panel will examine how market research drives success in live service games. Experts will discuss building systems to collect quality data, leveraging insights to create business value, and tracking KPIs to measure the impact of marketing strategy changes.
Strong IP doesn’t stay relevant by accident, it’s nurtured through intentional strategy, creative leadership, and cross-team collaboration. This presentation led by Irena Pereira, the CEO- Creative Director & Founder of Unleashed Games, dives into how studios can assess their creative vision and build shared roadmaps that keep current and legacy IP alive while resonating across platforms and audiences by:
Live service gaming continues to push the industry to its bounds and success requires more than just frequent updates. This panel brings together experts to explore what’s driving sustainable growth, what pitfalls to avoid, and how to future-proof your game from the earliest stages by: