Main Day 2 of Live Service Gaming
What once defined live service gaming is now being reimagined by changing player behaviors and market forces. This session explores the current state of live service games, the major shifts reshaping the industry, and how studios can adapt their models to stay relevant by:
Guillaume Barry, Development Director at People Can Fly Studios, will explore how studio leadership can better train and support producers who are new to the industry and/or new to the unique demands of live service development. He will unpack why modern production requires relearning core habits, moving beyond over reliance on tools, and embracing true cross team collaboration. Guillaume will also share why producers must be equipped before launch to build a high quality foundation, because no live service roadmap can rescue a game that isn’t solid at day one. Given strategy examples from his own teams and experience, dive into:
Nicole Opas, Vice President and General Manager of Live Operations at NYT Games, shares how The New York Times is scaling its puzzle game portfolio while deepening player engagement across their subscription-based platforms. From handcrafted game design to the integration of new features, Nicole explores how NYT Games balances free-to-play access with premium content and reaches new players by:
Ivan Donik, Monetization Lead at Kabam, brings over nine years of experience in the free-to-play mobile gaming space to this session focused on direct-to-consumer (D2C) live service strategies. He’ll share proven approaches to designing monetization features, optimizing revenue streams, and improving operational tools that drive both player acquisition and profitability by:
This session will outline how studios can approached monetization for platforms they’ve never developed for before. Dive into microtransaction strategies, including Gacha systems, and how players across Eastern and Western markets responded positively when they perceived real value in the items offered. This session explores:
Strong IP doesn’t stay relevant by accident, it’s nurtured through intentional strategy, creative leadership, and cross-team collaboration. This presentation led by Irena Pereira, the CEO- Creative Director & Founder of Unleashed Games, dives into how studios can assess their creative vision and build shared roadmaps that keep current and legacy IP alive while resonating across platforms and audiences by:
Live service gaming continues to push the industry to its bounds and success requires more than just frequent updates. This panel brings together experts to explore what’s driving sustainable growth, what pitfalls to avoid, and how to future-proof your game from the earliest stages by:
Enjoy a relaxed afternoon refreshments as you connect with fellow delegates and speakers to reflect on the past two day’s discussions. This 45‑minute closing session offers a final chance on site to exchange perspectives, revisit key insights, and continue conversations sparked throughout the Summit.