Hao Liang is the Director of Platform Engineering at Tencent Games Global, leading the data strategy, tools, and technologies that support the entire game production lifecycle for overseas studios in development and live services. He specializes in building robust, data-driven solutions that power large-scale live operations, accelerate the Games as a Service (GaaS) model, and optimize player experiences. Mr. Liang's key achievements include designing a multi-cloud data platform for global studios like Funcom and Techlandβan initiative that delivered a 70% reduction in infrastructure costs. Additionally, his ML/AI-powered player engagement strategies have generated up to a 30% revenue uplift on major game titles , alongside providing actionable community sentiment insights to guide feature development. He is passionate about transforming how game studios leverage advanced data to unlock success and ensure long-term player retention.
Launching a successful live service game requires monitoring the right metrics at the right time, yet many studios struggle with fragmented data and delayed insights during critical launch windows. This session introduces a comprehensive framework built on four critical pillars, and by integrating these data streams into a unified pipeline, studios can identify issues early, make data-driven decisions quickly, and transition from launch firefighting to sustainable operations by:
Check out the incredible speaker line-up to see who will be joining Hao.
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