Conference Day 1 – 8th September 2026
This agenda is subject to change.
See how accomplished studio leaders are approaching publishing, marketing, and community engagement strategies to collectively define the player experience and ultimately influence long term retention. As topic specialists, the panellists will discuss the tried-and-true methods that keep their studios agile in an ever-evolving market such as:
Speaker Session to Be Announced
During this engaging session with Michael Hooper, an industry veteran with experience as a Publishing and Creative Director, challenges the industry’s fixation on “AAA” labels and why they matter far more to developers than to players. He will explore how budget based classifications offer no meaningful signal of quality, ambition, or depth to audiences, and how this obsession can actively harm positioning. Using comparisons across games of vastly different budgets, Michael will show why players care about experience, not expense, and how focusing on what truly resonates leads to stronger live service outcomes. Get into:
Speaker Session to Be Announced
Anila Andrade, Head of Operations at Socialpoint, will explore how strong community foundations and effective player support shape healthier, more resilient game ecosystems. This session examines how her team navigates community operations, responds to player needs, and builds structures that keep players engaged, informed, and supported by:
Supercell’s creator ecosystem is one of the largest and most influential in the world, with more than 100,000 active creators driving meaningful business impact while strengthening authentic relationships with players. In this session, Ryan Lighton, Head of Community at Supercell, will share real examples from their decade long creator journey—highlighting how the programme evolved, what they learned, and how creator partnerships became a core pillar of Supercell’s publishing strategy. Attendees will gain a rare inside look at how a creator programme can scale sustainably without losing its soul.
Given her experience leading publishing, IP, and distribution strategy, Anna Mostyn Williams, the Senior Director of Business Development & Partnerships at Jagex, will lead an engaging roundtable discussion on the evolving landscape of game distribution and what it means for publishers today. Whether you’re using with D2C, physical, Cloud, or Indie distribution models, this conversation will encourage attendees to give into:
Speaker Session to Be Announced
Showing quantifiable value from player experience and support efforts can be more of a challenge. Grzegorz Gierczyk, Head of Game Services at Ten Square Games, will use his expertise leading VIP/player experience, localisation, and player support teams to reveal how studios can achieve tangible ROI and hit key KPIs through a robust, player centric D2C strategy. He will demonstrate why D2C is far more than a distribution channel and can shape the overall experience and directly influence commercial outcomes. Using data backed industry insights and concrete examples, Grzegorz will delve into:
Speaker Session to Be Announced
This panel explores practical strategies for strengthening collaboration between publishing and development teams, addressing challenges shared by both AAA studios and indie creators. Panellists will discuss how to identify mutually beneficial touchpoints, align around shared goals, and use data driven insights to guide decision making throughout a project’s lifecycle, highlighting: