Conference Day 2 - 9th September 2026

Conference Day 2 – 9th September 2026

This agenda is subject to change.

Morning Sessions

8:00 am - 8:45 am Registration & Breakfast

8:45 am - 9:00 am Chair Opening Remarks

9:00 am - 9:30 am Opening Panel Discussion – Testing for Triumph: Elevating Quality Through Smarter Player Insights

This session dives into the evolving world of player testing, analysing player data, and Quality Assurance, exploring how studios can choose the right testing methods to match their game’s genre, scale, and audience. The panellist will discuss their best practices for:

  • Selecting effective testing methods by matching player testing approaches to the game’s needs and development stage.
  • Integrating QA throughout development by using pre launch and post launch testing to improve stability and player experience.
  • Strengthening long term quality by leveraging community involvement and building feedback loops that support continuous improvement for future games and/or live updates.

9:30 am - 10:00 am Speaker Session to Be Announced

Speaker Session to Be Announced

10:00 am - 10:30 am Presentation – Inventing Tomorrow’s Play: How Avalanche Turns R&D into Player Pass Times

Emil Kraftling, a Creative Director at Avalanche Studios Group, shares how he leads the creative vision within Avalanche’s R&D department as part of their self publishing division. His team blends creativity, development strategy, and community insight to craft experiences designed not just to be played, but to become lasting hobbies and beloved everyday pass times for their audience. Emil will explore how this philosophy shapes their approach to innovation and how they nurture ideas that resonate deeply with players by:

  • Inviting anyone across the team and within the studio’s internal start-ups to generate game concepts and then provide them with the tools and resources to develop prototypes.
  • Running early-stage player testing on their game prototypes while also using telemetry, data analysis, and other forms of user research to develop games that truly resonate with players and eliminate those that don’t.
  • Structuring pathways and strategies that allow for successful prototypes to evolve into larger scale projects.

10:30 am - 11:00 am Morning Coffee Break

Morning Sessions

11:00 am - 11:30 am Speaker Session to Be Announced

Speaker Session to Be Announced

11:30 am - 12:00 pm Presentation – Built-In, Not Bolt-On: Designing Trust & Safety from Day One

During this impactful session, a speaker will detail how their studio integrates moderation, policy, and community protection into the DNA of their games. From early product design to post-launch updates, this session explores how they integrate trust and safety measures that continuously shape healthier, more sustainable game communities by:

  • Embedding trust and safety into the product lifecycle from early-stage concept to shipment and live updates.
  • Acquiring or building the right tools and technology to build scalable, proactive player safety systems.
  • Integrating policy and rating considerations into safety design to ensure features align with player expectations and platform standards.

12:00 pm - 12:30 pm Fireside Chat – AI as a New Studio Tool in 2026: Faster Workflows Without Losing Player Trust

Bart Borusiewicz - Co-Founder & CEO, Fornixa Games

AI is quickly becoming part of the default game-dev toolchain—and at the same time, “AI in games” can trigger strong player reactions. In this fireside chat, we’ll share a practical, indie-studio view of where AI tools genuinely improve speed and alignment across production, where they introduce risk (quality consistency, creative ownership, and trust), and how teams can set clear lines so AI supports craft rather than replacing it. Expect real examples, pragmatic trade-offs, and lessons that apply even without a large team or dedicated AI engineers. The discussion will explore:

  • Where AI helps most in practice across pre-production (placeholders, art and music inspiration packs, rough storyboards), production (pipeline momentum), and late-stage polish.
  • Common failure modes (inconsistent quality, “generic” feel, rework loops) and how teams catch them early with lightweight review routines.
  • Player perception and transparency: how to talk about AI use in a human way that protects trust, avoids unnecessary controversy, and stays consistent across marketing, localization and the shipped product.


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Bart Borusiewicz

Co-Founder & CEO
Fornixa Games

12:30 pm - 1:00 pm Presentation – Invisible but Impactful: Designing Player Support That Builds Trust Behind the Scenes

A seamless player support system doesn’t just resolve issues, it strengthens trust, reinforces loyalty, and makes players feel genuinely heard. This session explores how thoughtful behind the scenes design can create human centred support experiences while reducing technical strain on engineers and developers. Attendees will learn how modern support frameworks can elevate both player satisfaction and studio efficiency by:

  • Designing support workflows that feel human, empathetic, and responsive to player needs.
  • Streamlining internal processes to minimise engineering burdens and improve operational efficiency.
  • Understanding how to best process large quantities of player support tickets and data.

Lunch

1:00 pm - 2:00 pm Lunch

Afternoon Sessions

2:00 pm - 2:40 pm Presentation – Creative & Commercial: Data Driven Strategies for Building a Profitable Publishing Portfolio

In this session, Nikola Vasiljević, the Head of Insights at Saber Interactive, explores how studios of all sizes can harness player data and market research to shape a profitable, future proof game portfolio. He’ll walk through real examples and high level graphs that illustrate how strategic choices are made, from genre selection to content prioritisation. Blending business strategy, player behaviour insights, and marketing intelligence, this talk reveals how to create and sustain games that resonate with audiences by:

  • Leveraging player data to refine portfolio direction and content strategy.
  • Interpreting market research and performance graphs to guide strategic decision making.
  • Integrating business, genre, and marketing insights to build games that meet player expectations and give them what they genuinely want.

2:40 pm - 3:10 pm Presentation – Beyond the Logo: Evolving Cross Media Branding Systems for a Changing Games Portfolio

As studios diversify their genres and expand across new platforms, branding systems must evolve to stay cohesive, recognisable, and future proof. This session explores how to build more encompassing brand frameworks that adapt gracefully as your games, audiences, and media touchpoints grow. Attendees will learn more about:

  • Pivoting towards more encompassing branding systems.
  • Implementing sustainable and scalable strategies
  • Adapting to an evolving portfolio while working within a wider team.

3:10 pm - 3:40 pm Presentation – From HQ to Studio: Embedding the Player Voice from Day One

During this use-case led session, Pierre Miazga, a Studio Marketing and Communications Director at Ubisoft, will share how moving from the publishing headquarters to the studio floor transformed his approach to integrating the player voice throughout development. Drawing on the journey of the Assassin’s Creed franchise, he will illustrate how player insights shaped brand identity, informed key creative decisions, and influenced how audiences ultimately responded. Pierre will outline how he and his teams work on:

  • Amplifying player perspectives by embedding audience insights into early development to guide creative and strategic decisions.
  • Listening to player feedback, while filtering out the noise, in a way that allows them to stay true to their brand IP and storyline.
  • Applying the logic of ‘game positioning’ to strategy for the sake of game and brand longevity.



Afternoon Sessions

3:40 pm - 4:10 pm Afternoon Coffee Break

4:10 pm - 4:40 pm Presentation – The Long Road to 1.0: Secrets to a Successful Early Access

Early Access is more than a brief break for player feedback on the journey to launch. For many notable games, it is the critical step that turns team vision into a triumph. ROCKFISH Games Communications & PR Director Lee Guille shares tips & tricks to craft your Early Access marketing plan using strategies and examples from their award-winning and Steam Early Access Platinum Graduate AA space shooter EVERSPACE 2. Participants will discover:

  • How to Craft Impactful Beats: Break through the noise to reach players, media, and influencers by creating milestones that matter.
  • Early Access Pitfalls and Misconceptions: Is Early Access the right fit for your project? Learn how to recognize opportunities others are walking by.
  • Superfans: How to create them and what they can do for your game.
  • Data-supported Insights: Find out what worked, what didn’t, and what surprised us over the course of a two-year campaign.
  • Timing Pros & Cons: How long is too long in Early Access? Discover the invisible trade-offs made when making these choices.

4:40 pm - 5:20 pm Closing Panel – Legacy in Motion: Strategies for Sustained Success in Modern Games

Stephen Hey - Head of Publishing, Radical Forge
Max Métral - BI and Analytics Director, Activision Blizzard

This panel brings together industry veterans to explore what it truly takes to maintain long term success in a fast moving and highly competitive games market. Speakers will examine how studios can stay resilient amid economic shifts, keep players engaged over time, and adapt to emerging trends such as user generated content. Attendees will gain practical insights into:

  • Finding the balance in listening to the player voice and following core business strategies, while navigating competitive pressure.
  • Homing in on the marketing KPIs that identify revenue growth opportunities.
  • Leveraging engaging IP to shape identifiable brand narratives in and outside the game.

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Stephen Hey

Head of Publishing
Radical Forge

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Max Métral

BI and Analytics Director
Activision Blizzard

5:20 pm - 5:50 pm Chair’s Closing Remarks & End of Conference