Conference Day 2 - 10th September 2025


Day 2 - Morning Sessions

8:00 am - 8:45 am Registration & Breakfast

8:45 am - 9:00 am Chair Opening Remarks

This panel focuses on the importance of strategic planning in the critical pre-launch and immediate post-launch phases. Experts will share insights on how to use and identify crucial data points and key metrics to shape effective launch strategies, ensure optimal player engagement, and adapt to initial feedback by:

  • Building pre-launch strategies informed by actionable data and predictive metrics.
  • Analysing early player data to refine post-launch tactics.
  • Adjusting strategies in response to initial performance insights for better outcomes.
img

Vadym Syvolap

Game Director
Plarium

img

Anna Mostyn-Williams

Senior Director of Publishing and Partnerships
Jagex Ltd

img

Gustav Nisser

Head of Commercial
Starbreeze Entertainment

img

Gonçalo Martins

VP of Marketing • User Acquisition & Monetization
Boombit

9:30 am - 10:00 am Presentation – Establishing an Identity: Why Brand Strategy Matters, Even for Long-standing Franchises

Edd Newby-Robson - Head of Marketing, Avalanche Studios

Regardless of whether your game is a 20-year franchise, an 8-year strong live service, or anything in-between; knowing your players and building a brand strategy is critical for success. In this session Edd Newby-Robson will share hard-earned lessons about maintaining brand consistency, the value of understanding brand impact on players, and connecting player motivations and brand to develop features that players love. Dive deeper into:

  • Thinking of brand as so much more than just a nice logo and shiny key art (they’re helpful too!)
  • Analysing tough learnt lessons about brand consistency
  • Identifying how to connect player motivations and brand understanding to develop features that players will (hopefully) love.
img

Edd Newby-Robson

Head of Marketing
Avalanche Studios

2:00 pm - 2:30 pm Presentation – Fair Play: The Ethics of Monetisation in a Cross-Platform Gaming World

Evgeniy Shukin - Publishing Director of World of Warships Legends, Wargaming

This session will delve into ethical monetisation practices, exploring topics such as the importance of pricing transparency, balancing revenue growth with player advocacy, navigating cross-platform challenges, and the industry's role in shaping fair legislation. Attendees will gain a deeper understanding of:

  • Building trust by prioritizing transparent and straightforward monetisation practices.
  • Identifying solutions that maintain fairness across ecosystems.
  • Advocating for industry-wide legislation to standardize and protect ethical monetisation practices.
img

Evgeniy Shukin

Publishing Director of World of Warships Legends
Wargaming

10:30 am - 11:00 am Morning Coffee Break

Day 2 - Morning Sessions

10:00 am - 10:30 am Fireside Chat – No Secrets, Just Strategy: Breaking the Myths of Game Marketing

Michael Hooper - Marketing Services Director, CCP Games

Many believe there are so-called "secret strategies" in marketing, but this fireside chat will explore why fundamental marketing processes and formulas drive real success. This session breaks down the importance of recognising repeatable success, versus breakthroughs founded on good timing, the right market, and the right game by:

  • Challenging marketing strategy misconceptions and outlining the power of fundamentals.
  • Identifying and admitting to the difference between replicable success and fortunate timing to refine future strategies.
  • Expanding marketing approaches beyond cookie-cutter methods to build foster user acquisition and retention.
img

Michael Hooper

Marketing Services Director
CCP Games

11:30 am - 12:00 pm Presentation – Building Bridges: Leveraging Partnerships for Game Publishing Success

Erin Bower - Global Brand Manager, Square Enix

In today’s competitive gaming market, strategic external partnerships can be the difference between a good game and a global phenomenon. Featuring a deep dive into Square Enix’s critically acclaimed Life is Strange franchise, this session explores the importance of integrating partnerships into your business model, and examining both the opportunities and challenges they present by outlining the benefits of:

  • Establishing long-term benefits by embedding partnerships into your publishing strategy.
  • Overcoming challenges by aligning external collaborations with your business goals.
  • Harnessing partnership outcomes to expand player reach and brand credibility.
img

Erin Bower

Global Brand Manager
Square Enix

12:00 pm - 12:30 pm Presentation – Leveraging External Development Creatively: Enabling Your Team to Do What They Do Best

Juney Dijkstra - XDI Operations Director, Electronic Arts

During this case-study presentation, Juney Dijkstra, XDI Operations Director at Electronic Arts, posits that a healthy, sustainable, and profitable studio needs to leverage external partners to be successful. Teams with dreams can't escape the reality of not being able to offer in-house stability and continuity for every discipline required to breathe life into their unique projects. Enable your team to do what they do best by:

  • Defining and regularly re-evaluating your leverage & priorities.
  • Acknowledging remaining challenges.
  • Finding opportunity in challenge.
img

Juney Dijkstra

XDI Operations Director
Electronic Arts

Lunch

12:30 pm - 1:30 pm Lunch

Day 2 - Afternoon Sessions

This session will unpack the transformative role that data plays in game publishing, emphasizing its impact on decision-making and ROI measurement. From leveraging above and below the line metrics in mobile gaming, to setting up the right internal data infrastructure at a small to medium-sized studio, this panel discussion will detail best practices for embedding data into each stage of publishing through:

  • Creating a data hub that fits your studio’s needs.
  • Measuring and maximising ROI and applying mobile game analytics principles to other platforms.
  • Ensuring team-wide data literacy to drive cohesive and effective publishing strategies.
img

Max Métral

BI and Analytics Director
Activision Blizzard

img

Pawel Sobotkowski

Co-Founder & CMO
Fornixa Games

img

Arnaud Richard

Global Marketing Lead
TinyBuild

2:10 pm - 2:45 pm Presentation – 360 Launch Strategy: Rovio's Beacon platform - Community, Influencers, Transmedia, UA Supported by User Research, Game & Marketing Analytics

Veli Kiviaho - Director, Beacon Growth, Rovio Entertainment - Part of SEGA

Rovio’s internal Beacon Platform is more than just an infrastructure—it’s a strategic powerhouse for connecting with players, influencers, and transmedia audiences. This session will explore how Rovio leverages a platform like Beacon, and the data it collects, to drive seamless user acquisition, strengthen community ties, and expand its franchises beyond gaming by:

  • Enhancing community engagement by integrating influencer collaboration into platform-driven marketing.
  • Leveraging data insights to optimise user acquisition through transmedia storytelling.
  • Strengthening long-term retention by aligning game, marketing, and user research analytics.
img

Veli Kiviaho

Director, Beacon Growth
Rovio Entertainment - Part of SEGA

Day 2 - Afternoon Sessions

2:45 pm - 3:15 pm Afternoon Coffee Break

3:15 pm - 3:45 pm Presentation – From Players to Partners: Strategies for Seamless Releases and Sustained Player Engagement

Nino Protic - Head of Studio, InnoGames GmbH

Join in to explore the critical role of understanding player demographics and fostering thriving player communities. Actionable strategies and real-world case studies from successful live service gaming titles will demonstrate how improving feedback loops and pre-emptively addressing foreseeable challenges can elevate a game’s success through:

  • Understanding the demographic and nurturing vibrant player communities is foundational to long-term game success.
  • Streamlining player feedback and developer response can significantly enhance game quality and player satisfaction.
  • Unlocking actionable strategies to combat content fatigue, manage resource constraints, and keep player communities engaged.
img

Nino Protic

Head of Studio
InnoGames GmbH

3:45 pm - 4:25 pm Closing Panel Discussion – Building for Longevity: Sustaining Success in a Competitive Gaming Market

Ada Mockutė Jaime - Chief Marketing Officer, Nordcurrent
Anthony Newall - Senior Director, EMEA Regional Marketing, Square Enix.

A panel of seasoned professionals will discuss what it takes to sustain long-term success in the ever-changing gaming industry. From navigating economic pressures to maintaining player engagement over time, panellists will share practical strategies and lessons learned from their careers such as:

  • Overcoming challenges posed by market saturation and competitive pressure.
  • Navigating evolving marketing trends such as the use of user generated content.
  • Building resilience and adaptability to thrive in a dynamic gaming environment.
img

Ada Mockutė Jaime

Chief Marketing Officer
Nordcurrent

img

Anthony Newall

Senior Director, EMEA Regional Marketing
Square Enix.

4:25 pm - 4:55 pm Chair’s Closing Remarks & End of Conference